Add ability to edit beatmap content externally #20588
GitHub Actions / Test Results (macOS, SingleThread)
failed
Jul 11, 2024 in 1s
5981 passed, 2 failed and 52 skipped
❌ TestResults-macOS-SingleThread.trx
6035 tests were completed in 1737s with 5981 passed, 2 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect | 45✅ | 1❌ | 1⚪ | 19s |
osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay | 8✅ | 1❌ | 15s |
❌ osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect
✅ TestAudioRemainsCorrectOnRulesetChange(False)
✅ TestAudioRemainsCorrectOnRulesetChange(True)
✅ TestAudioResuming
✅ TestAutoplayShortcut
✅ TestAutoplayShortcutKeepsAutoplayIfSelectedAlready
✅ TestAutoplayShortcutReturnsInitialModsOnExit
✅ TestBeatmapOptionsDisabled
✅ TestCarouselSelectionUpdatesOnResume
❌ TestChangeBeatmapAfterEnter
"wait for carousel loaded" timed out
✅ TestChangeBeatmapBeforeEnter
✅ TestChangeBeatmapViaMouseAfterEnter
✅ TestChangeBeatmapViaMouseBeforeEnter
✅ TestChangeBeatmapWhilePresentingScore
✅ TestChangeRulesetWhilePresentingScore
✅ TestChangingRulesetOnMultiRulesetBeatmap
✅ TestConstructor
✅ TestCutInFilterTextBox
✅ TestDeleteHotkey
✅ TestDifficultyIconSelecting
✅ TestDifficultyIconSelectingForDifferentRuleset
✅ TestDummy
✅ TestExternalBeatmapChangeWhileFiltered(False)
✅ TestExternalBeatmapChangeWhileFiltered(True)
✅ TestExternalBeatmapChangeWhileFilteredThenRefilter
✅ TestFilterableModChange
✅ TestFilterOnResumeAfterChange
✅ TestGroupedDifficultyIconSelecting
✅ TestHardDeleteHandledCorrectly
✅ TestHideSetSelectsCorrectBeatmap
✅ TestImportUnderCurrentRuleset
✅ TestImportUnderDifferentRuleset
✅ TestModOverlayToggling
✅ TestModsRetainedBetweenSongSelect
✅ TestNoFilterOnSimpleResume
✅ TestNonFilterableModChange
✅ TestPlaceholderBeatmapPresence
✅ TestPlaceholderConvertSetting
✅ TestPlaceholderStarDifficulty
✅ TestPresentNewBeatmapNewRuleset
✅ TestPresentNewRulesetNewBeatmap
✅ TestSearchTextWithRulesetCriteria
⚪ TestSelectionRetainedOnBeatmapUpdate
✅ TestSingleFilterOnEnter
✅ TestSorting
✅ TestSpeedChange
✅ TestStartAfterUnMatchingFilterDoesNotStart
✅ TestTextBoxBeatmapDifficultyCount
❌ osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay
✅ TestBackButton(False)
✅ TestBackButton(True)
✅ TestBasic
✅ TestClickAwayToExit
✅ TestConstructor
✅ TestDoesntOpenOnSecondRun
❌ TestOverlayRunsToFinish(False)
"step through" timed out
✅ TestOverlayRunsToFinish(True)
✅ TestResumeViaNotification
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect ► TestChangeBeatmapAfterEnter
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
"wait for carousel loaded" timed out
Raw output
"wait for carousel loaded" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, SingleThread)
osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay ► TestOverlayRunsToFinish(False)
Failed test found in:
TestResults-macOS-SingleThread.trx
Error:
"step through" timed out
Raw output
"step through" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Loading