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Add ability to edit beatmap content externally #20588

Add ability to edit beatmap content externally

Add ability to edit beatmap content externally #20588

GitHub Actions / Test Results (macOS, SingleThread) failed Jul 11, 2024 in 1s

5981 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-macOS-SingleThread.trx

6035 tests were completed in 1737s with 5981 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect 45✅ 1❌ 1⚪ 19s
osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay 8✅ 1❌ 15s

❌ osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect

✅ TestAudioRemainsCorrectOnRulesetChange(False)
✅ TestAudioRemainsCorrectOnRulesetChange(True)
✅ TestAudioResuming
✅ TestAutoplayShortcut
✅ TestAutoplayShortcutKeepsAutoplayIfSelectedAlready
✅ TestAutoplayShortcutReturnsInitialModsOnExit
✅ TestBeatmapOptionsDisabled
✅ TestCarouselSelectionUpdatesOnResume
❌ TestChangeBeatmapAfterEnter
	"wait for carousel loaded" timed out
✅ TestChangeBeatmapBeforeEnter
✅ TestChangeBeatmapViaMouseAfterEnter
✅ TestChangeBeatmapViaMouseBeforeEnter
✅ TestChangeBeatmapWhilePresentingScore
✅ TestChangeRulesetWhilePresentingScore
✅ TestChangingRulesetOnMultiRulesetBeatmap
✅ TestConstructor
✅ TestCutInFilterTextBox
✅ TestDeleteHotkey
✅ TestDifficultyIconSelecting
✅ TestDifficultyIconSelectingForDifferentRuleset
✅ TestDummy
✅ TestExternalBeatmapChangeWhileFiltered(False)
✅ TestExternalBeatmapChangeWhileFiltered(True)
✅ TestExternalBeatmapChangeWhileFilteredThenRefilter
✅ TestFilterableModChange
✅ TestFilterOnResumeAfterChange
✅ TestGroupedDifficultyIconSelecting
✅ TestHardDeleteHandledCorrectly
✅ TestHideSetSelectsCorrectBeatmap
✅ TestImportUnderCurrentRuleset
✅ TestImportUnderDifferentRuleset
✅ TestModOverlayToggling
✅ TestModsRetainedBetweenSongSelect
✅ TestNoFilterOnSimpleResume
✅ TestNonFilterableModChange
✅ TestPlaceholderBeatmapPresence
✅ TestPlaceholderConvertSetting
✅ TestPlaceholderStarDifficulty
✅ TestPresentNewBeatmapNewRuleset
✅ TestPresentNewRulesetNewBeatmap
✅ TestSearchTextWithRulesetCriteria
⚪ TestSelectionRetainedOnBeatmapUpdate
✅ TestSingleFilterOnEnter
✅ TestSorting
✅ TestSpeedChange
✅ TestStartAfterUnMatchingFilterDoesNotStart
✅ TestTextBoxBeatmapDifficultyCount

❌ osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay

✅ TestBackButton(False)
✅ TestBackButton(True)
✅ TestBasic
✅ TestClickAwayToExit
✅ TestConstructor
✅ TestDoesntOpenOnSecondRun
❌ TestOverlayRunsToFinish(False)
	"step through" timed out
✅ TestOverlayRunsToFinish(True)
✅ TestResumeViaNotification

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.SongSelect.TestScenePlaySongSelect ► TestChangeBeatmapAfterEnter

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "wait for carousel loaded" timed out
Raw output
"wait for carousel loaded" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.UserInterface.TestSceneFirstRunSetupOverlay ► TestOverlayRunsToFinish(False)

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "step through" timed out
Raw output
"step through" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)