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Fix difficulty settings content colour test

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GitHub Actions / Test Results (macOS, SingleThread) failed Jul 18, 2024 in 0s

6005 passed, 2 failed and 52 skipped

Tests failed

❌ TestResults-macOS-SingleThread.trx

6059 tests were completed in 1636s with 6005 passed, 2 failed and 52 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation 44✅ 1❌ 71s
osu.Game.Tests.Visual.Ranking.TestSceneResultsScreen 20✅ 1❌ 14s

❌ osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation

✅ TestAttemptPlayBeatmapMissingFails
✅ TestAttemptPlayBeatmapWrongHashFails
✅ TestBeatmapListingLinkSearchOnInitialOpen
✅ TestBeatmapOptionsInput
✅ TestConfirmationRequiredToDiscardPlaylist(False)
✅ TestConfirmationRequiredToDiscardPlaylist(True)
✅ TestConstructor
✅ TestDeleteAllScoresAfterPlaying
✅ TestDeleteScoreAfterPlaying
✅ TestExitGameFromSongSelect
✅ TestExitImmediatelyAfterCompletion
✅ TestExitMultiWithBackButton
✅ TestExitMultiWithEscape
✅ TestExitSongSelectAndImmediatelyClickLogo
✅ TestExitSongSelectWithClick
✅ TestExitSongSelectWithEscape
✅ TestExitWithHoldDisabled
✅ TestExitWithOperationInProgress
✅ TestFeaturedArtistDisclaimerDialog
✅ TestForceExitWithOperationInProgress
✅ TestMainOverlaysClosesNotificationOverlay
✅ TestMainOverlaysClosesSettingsOverlay
✅ TestMenuMakesMusic
✅ TestModSelectInput
✅ TestModsResetOnEnteringMultiplayer
✅ TestOpenModSelectOverlayUsingAction
✅ TestOpenOptionsAndExitWithEscape
✅ TestOverlayClosing
✅ TestPresentBeatmapAfterDeletion
✅ TestPushMatchSubScreenAndPressBackButtonImmediately
✅ TestPushSongSelectAndPressBackButtonImmediately
✅ TestQuickSkinEditorDoesntNukeSkin
✅ TestRetryCountIncrements
✅ TestRetryFromResults
✅ TestRetryImmediatelyAfterCompletion
✅ TestSettingsViaHotkeyFromMainMenu
✅ TestShowMedalAtResults
✅ TestSongContinuesAfterExitPlayer(False)
✅ TestSongContinuesAfterExitPlayer(True)
✅ TestSongSelectBackActionHandling
✅ TestSongSelectScrollHandling
✅ TestToolbarHiddenByUser
❌ TestTouchScreenDetectionAtSongSelect
	"touch device mod not activated" timed out: Expected: no item instance of <osu.Game.Rulesets.Mods.ModTouchDevice>
	  But was:  < <osu.Game.Rulesets.Osu.Mods.OsuModTouchDevice> >
	  First non-matching item at index [0]:  <osu.Game.Rulesets.Osu.Mods.OsuModTouchDevice>
	
✅ TestTouchScreenDetectionInGame
✅ TestWaitForNextTrackInMenu

❌ osu.Game.Tests.Visual.Ranking.TestSceneResultsScreen

✅ TestConstructor
✅ TestDownloadButtonInitiallyDisabled
✅ TestFetchScoresAfterShowingStatistics
✅ TestResultsForUnranked
✅ TestResultsWithFailingRank
✅ TestResultsWithFailingRankOnLegacySkin
✅ TestResultsWithoutPlayer
✅ TestResultsWithPlayer(0.2d,D,51)
✅ TestResultsWithPlayer(0.5d,D,21)
✅ TestResultsWithPlayer(0.75d,C,11)
❌ TestResultsWithPlayer(0.85d,B,9)
	"expanded panel in centre of screen" timed out
✅ TestResultsWithPlayer(0.925d,A,5)
✅ TestResultsWithPlayer(0.975d,A,1)
✅ TestResultsWithPlayer(0.975d,S,0)
✅ TestResultsWithPlayer(0.9999d,S,0)
✅ TestResultsWithPlayer(1,X,0)
✅ TestRulesetWithNoPerformanceCalculator
✅ TestScaling
✅ TestShowHideStatistics
✅ TestShowHideStatisticsViaOutsideClick
✅ TestShowStatisticsAndClickOtherPanel

Annotations

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestTouchScreenDetectionAtSongSelect

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "touch device mod not activated" timed out: Expected: no item instance of <osu.Game.Rulesets.Mods.ModTouchDevice>
    But was:  < <osu.Game.Rulesets.Osu.Mods.OsuModTouchDevice> >
    First non-matching item at index [0]:  <osu.Game.Rulesets.Osu.Mods.OsuModTouchDevice>
  
Raw output
"touch device mod not activated" timed out: Expected: no item instance of <osu.Game.Rulesets.Mods.ModTouchDevice>
  But was:  < <osu.Game.Rulesets.Osu.Mods.OsuModTouchDevice> >
  First non-matching item at index [0]:  <osu.Game.Rulesets.Osu.Mods.OsuModTouchDevice>

   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, SingleThread)

osu.Game.Tests.Visual.Ranking.TestSceneResultsScreen ► TestResultsWithPlayer(0.85d,B,9)

Failed test found in:
  TestResults-macOS-SingleThread.trx
Error:
  "expanded panel in centre of screen" timed out
Raw output
"expanded panel in centre of screen" timed out
   at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)