GitHub Actions / Test Results (Windows, MultiThreaded)
failed
Jul 26, 2024 in 0s
10257 passed, 1 failed and 74 skipped
❌ TestResults-Windows-MultiThreaded.trx
10332 tests were completed in 2686s with 10257 passed, 1 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer | 79✅ | 1❌ | 6s |
❌ osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer
✅ TestConstructor
✅ TestConstructor
✅ TestElapseThenReset
✅ TestElapseThenReset
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
❌ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
But was: 2500.0d
Off by: 7500.0d
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestStartThenElapsedTime
✅ TestStartThenElapsedTime
✅ TestStopUsingBeatmapClock
✅ TestStopUsingBeatmapClock
Annotations
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer ► TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
But was: 2500.0d
Off by: 7500.0d
Raw output
gameplay clock time = 10000: Expected: 10000 +/- 10.0f
But was: 2500.0d
Off by: 7500.0d
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
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