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Remove mouse input from mania touch controls #21468

Remove mouse input from mania touch controls

Remove mouse input from mania touch controls #21468

GitHub Actions / Test Results (Windows, SingleThread) failed Aug 30, 2024 in 1s

10440 passed, 1 failed and 74 skipped

Tests failed

❌ TestResults-Windows-SingleThread.trx

10515 tests were completed in 2595s with 10440 passed, 1 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation 9✅ 1❌ 21s

❌ osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation

✅ TestConstructor
✅ TestRotationDirection(False)
✅ TestRotationDirection(True)
✅ TestSpinnerCompleteBonusRewinding
✅ TestSpinnerMiddleRewindingRotation
✅ TestSpinnerNormalBonusRewinding
✅ TestSpinnerRewindingRotation
❌ TestSpinPerMinuteOnRewind
	spm still valid: Expected: 477.64521211249644d +/- 1.0d
	  But was:  464.13509024439003d
	  Off by:   13.51012186810641d
	
✅ TestSpinUnaffectedByClockRate(0.5d)
✅ TestSpinUnaffectedByClockRate(2.0d)

Annotations

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (Windows, SingleThread)

osu.Game.Rulesets.Osu.Tests.TestSceneSpinnerRotation ► TestSpinPerMinuteOnRewind

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  spm still valid: Expected: 477.64521211249644d +/- 1.0d
    But was:  464.13509024439003d
    Off by:   13.51012186810641d
  
Raw output
spm still valid: Expected: 477.64521211249644d +/- 1.0d
  But was:  464.13509024439003d
  Off by:   13.51012186810641d

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)