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Adjust hitwindows to match stable #22123

Adjust hitwindows to match stable

Adjust hitwindows to match stable #22123

GitHub Actions / Test Results (Windows, MultiThreaded) failed Oct 13, 2024 in 1s

10546 passed, 16 failed and 74 skipped

Tests failed

❌ TestResults-Windows-MultiThreaded.trx

10636 tests were completed in 2989s with 10546 passed, 16 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler 4✅ 1❌ 2s
osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement 3✅ 10❌ 14s
osu.Game.Rulesets.Taiko.Tests.Judgements.TestSceneSwellJudgements 7✅ 1❌ 9s
osu.Game.Tests.Visual.Gameplay.TestSceneHitErrorMeter 18✅ 2❌ 8s
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations 10✅ 2❌ 31s

❌ osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler

✅ TestConstructor
✅ TestHorizontalFlipOverPlayfield
✅ TestHorizontalFlipOverSelection
❌ TestOffScreenObjectsRemainSelectedOnColumnChange
	all objects in last column
✅ TestVerticalFlip

❌ osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement

✅ TestConstructor
❌ TestHitLateDoesNotHitTicksIfAnyOutOfRange
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateInRangeDoesNotHitOutOfRangeTick
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateInRangeDoesNotHitOutOfRangeTickAndTrackingLimitedToBall
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateInRangeHitsRepeat
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateInRangeHitsTicks
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateInRangeTracks
	head = Ok: Expected: Ok
	  But was:  Meh
	
❌ TestHitLateOutOfRangeDoesNotHitTicks
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateOutOfRangeDoesNotTrack
	head = Ok: Expected: Ok
	  But was:  Meh
	
❌ TestHitLateShortSliderHitsAll
	head = Meh: Expected: Meh
	  But was:  Miss
	
❌ TestHitLateWithEdgeHit
	head = Meh: Expected: Meh
	  But was:  Miss
	
✅ TestLateHitSliderStream
✅ TestMissHeadInRangeDoesNotTrack

❌ osu.Game.Rulesets.Taiko.Tests.Judgements.TestSceneSwellJudgements

✅ TestAlternatingIsRequired
✅ TestAtMostOneSwellTickJudgedPerFrame
✅ TestConstructor
✅ TestHitAllSwell
❌ TestHitNoneSwell
	all tick offsets are 0
✅ TestHitSomeSwell
✅ TestHitSwellThenHitHit
✅ TestMissSwellThenHitHit

❌ osu.Game.Tests.Visual.Gameplay.TestSceneHitErrorMeter

✅ TestBasic
✅ TestBasic
✅ TestBonus
✅ TestBonus
✅ TestClear
✅ TestClear
✅ TestConstructor
✅ TestConstructor
❌ TestEmpty
	no bars added
❌ TestEmpty
	no bars added
✅ TestIgnore
✅ TestIgnore
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
✅ TestProcessingWhileHidden
✅ TestProcessingWhileHidden
✅ TestTaiko
✅ TestTaiko

❌ osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations

✅ TestBestRulesetIsRecommended
❌ TestBestRulesetIsRecommended
	"recommended beatmap displayed" timed out
✅ TestConstructor
✅ TestConstructor
✅ TestCorrectStarRatingIsUsed
❌ TestCorrectStarRatingIsUsed
	"recommended beatmap displayed" timed out
✅ TestCurrentRulesetIsRecommended
✅ TestCurrentRulesetIsRecommended
✅ TestPresentedBeatmapIsRecommended
✅ TestPresentedBeatmapIsRecommended
✅ TestSecondBestRulesetIsRecommended
✅ TestSecondBestRulesetIsRecommended

Annotations

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Mania.Tests.Editor.TestSceneManiaSelectionHandler ► TestOffScreenObjectsRemainSelectedOnColumnChange

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  all objects in last column
Raw output
all objects in last column
   at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateDoesNotHitTicksIfAnyOutOfRange

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateInRangeDoesNotHitOutOfRangeTick

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateInRangeDoesNotHitOutOfRangeTickAndTrackingLimitedToBall

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateInRangeHitsRepeat

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateInRangeHitsTicks

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateInRangeTracks

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Ok: Expected: Ok
    But was:  Meh
  
Raw output
head = Ok: Expected: Ok
  But was:  Meh

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateOutOfRangeDoesNotHitTicks

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateOutOfRangeDoesNotTrack

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Ok: Expected: Ok
    But was:  Meh
  
Raw output
head = Ok: Expected: Ok
  But was:  Meh

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateShortSliderHitsAll

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

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@github-actions github-actions / Test Results (Windows, MultiThreaded)

osu.Game.Rulesets.Osu.Tests.TestSceneSliderLateHitJudgement ► TestHitLateWithEdgeHit

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
Error:
  head = Meh: Expected: Meh
    But was:  Miss
  
Raw output
head = Meh: Expected: Meh
  But was:  Miss

   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()