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fix: use two in memory indexes, for resolve and builds (#1969)
This PR makes the resolver use two memory indexes, one for the resolution process and one for the potential building of wheels. Even though uv uses different internal revolvers it was sometimes still getting data that was overridden by us during wheel builds, which was unexpected. This was cropping up in issues like #1686. We've made a minimal version of the lock file where this problem was occuring. And added that as a test. --------- Co-authored-by: Hofer-Julian <30049909+Hofer-Julian@users.noreply.github.com>
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