Add Metal shader files as source code #1519
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What does this PR do?
Adds support for
.metal
files as Metal shader source code in Xcode.How does this PR change Premake's behavior?
Xcode projects containing
.metal
files will compile those files into a Metal library.Anything else we should know?
Xcode generally puts these in the Resources category so that's what I've done, but I don't know if that's strictly necessary.
Did you check all the boxes?
closes #XXXX
in comment to auto-close issue when PR is merged)You can now support Premake on our OpenCollective. Your contributions help us spend more time responding to requests like these!