Skip to content

Typo fix in intro-to-p5-strands.mdx #814

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 1 commit into from
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions src/content/tutorials/en/intro-to-p5-strands.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ import Callout from "../../../components/Callout/index.astro";

## Introduction

**p5.strands** is a new way of writing shaders using JavaScript in p5.js. While many shader effects *could* be created with the p5.js 2D renderer, shaders are best for applying complex effects to many objects. What creative possibilites can you find in Like any medium, shaders also offer their own creative possibilities!
**p5.strands** is a new way of writing shaders using JavaScript in p5.js. While many shader effects *could* be created with the p5.js 2D renderer, shaders are best for applying complex effects to many objects. Like any medium, shaders also offer their own creative possibilities!

Before p5.js 2.0, you could already use [GLSL](https://beta.p5js.org/tutorials/intro-to-glsl/) to write shaders. Shaders run in parallel on the GPU to create visual effects. The GPU can run many similar operations in parallel, much more quickly than the CPU.

Expand Down Expand Up @@ -765,4 +765,4 @@ function draw(){
filter(BLUR, 15)
filter(bloomShader);
}
`} />
`} />