Align the method of moving the camera with the right button in orbitControl() to the movement of the mouse #6116
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Resolves #6107
Changes:
Currently, the orbitControl() method for moving the camera with the right mouse button only allows movement parallel to the XZ plane.
However, in software such as blender, parallel movement of the camera is implemented by movement within the plane perpendicular to the line of sight. So I wanted to do it that way.
This moves the center position of the appearance according to the movement of the mouse. Intuitive operation is possible by shifting the viewpoint in the opposite direction to the operation direction, like a map application.
It's also true that the movement distance depends on the actual value of the mouse movement distance, so it has a similar problem to mouse scrolling, where it moves too much at small scales. In order to solve this problem, I thought it would be natural to move the mouse along with the movement of the mouse.
Screenshots of the change:
sample code: improve panning Demo
2023-04-23.03-03-26.mp4
PR Checklist
npm run lint
passes