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Add heap allocation to lib/support/Pool.h #11698

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Nov 19, 2021
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67 changes: 64 additions & 3 deletions src/lib/support/Pool.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,8 @@

namespace chip {

namespace internal {

StaticAllocatorBitmap::StaticAllocatorBitmap(void * storage, std::atomic<tBitChunkType> * usage, size_t capacity,
size_t elementSize) :
StaticAllocatorBase(capacity),
Expand All @@ -46,7 +48,7 @@ void * StaticAllocatorBitmap::Allocate()
{
if (usage.compare_exchange_strong(value, value | (kBit1 << offset)))
{
mAllocated++;
IncreaseUsage();
return At(word * kBitChunkSize + offset);
}
else
Expand All @@ -70,7 +72,7 @@ void StaticAllocatorBitmap::Deallocate(void * element)

auto value = mUsage[word].fetch_and(~(kBit1 << offset));
nlASSERT((value & (kBit1 << offset)) != 0); // assert fail when free an unused slot
mAllocated--;
DecreaseUsage();
}

size_t StaticAllocatorBitmap::IndexOf(void * element)
Expand All @@ -83,7 +85,7 @@ size_t StaticAllocatorBitmap::IndexOf(void * element)
return index;
}

bool StaticAllocatorBitmap::ForEachActiveObjectInner(void * context, Lambda lambda)
bool StaticAllocatorBitmap::ForEachActiveObjectInner(void * context, bool lambda(void * context, void * object))
{
for (size_t word = 0; word * kBitChunkSize < Capacity(); ++word)
{
Expand All @@ -101,4 +103,63 @@ bool StaticAllocatorBitmap::ForEachActiveObjectInner(void * context, Lambda lamb
return true;
}

#if CHIP_SYSTEM_CONFIG_POOL_USE_HEAP

HeapObjectListNode * HeapObjectList::FindNode(void * object) const
{
for (HeapObjectListNode * p = mNext; p != this; p = p->mNext)
{
if (p->mObject == object)
{
return p;
}
}
return nullptr;
}

using Lambda = bool (*)(void *, void *);
bool HeapObjectList::ForEachNode(void * context, bool lambda(void * context, void * object))
{
++mIterationDepth;
bool result = true;
bool anyReleased = false;
HeapObjectListNode * p = mNext;
while (p != this)
{
if (p->mObject != nullptr)
{
if (!lambda(context, p->mObject))
{
result = false;
break;
}
}
if (p->mObject == nullptr)
{
anyReleased = true;
}
p = p->mNext;
}
--mIterationDepth;
if (mIterationDepth == 0 && anyReleased)
{
// Remove nodes for released objects.
p = mNext;
while (p != this)
{
HeapObjectListNode * next = p->mNext;
if (p->mObject == nullptr)
{
p->Remove();
delete p;
}
p = next;
}
}
return result;
}

#endif // CHIP_SYSTEM_CONFIG_POOL_USE_HEAP

} // namespace internal
} // namespace chip
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