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Add basic support for sprites #238
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The results should be published into https://github.com/protomaps/basemaps-assets repo, but linked to style changes in this main basemaps repo. |
Because many |
Initial list for tileset v3.6:
special icon cases ( townspots, generic shields todo: airports? different station classes?? |
Yes, |
I'm going to merge styles v3.0.0 with the minimum possible sprites ( |
* remove unused city_circle and city_circle_stroke theme variables. [#238] * styles v3.0.0: Introduce spritesheets [#238, #167] * Townspots are rendered as part of the symbol layer and require a theme-specific spritesheet. * Deployments of basemaps style v3.0.0 requires specifying a sprite MapLibre style property just like fontstacks. * update changelog copy
Description
Adding a basic spritesheet (PNG and JSON config, referenced in the JSON style) would allow town icons and text to pair and collide together avoiding orphan townspot circle symbolizers on the map in the
places
layer. This would also allow for road shields in theroads
layer.A more advanced option is to add more sprites for the
pois
layer related to the dozens (and even hundreds) of existing and potential kind values there.Unlike fonts, icons need to be tied with a map style – if a map style is black and white the icons should also be black and white, if a map style is color than color icons - and tileset major version to allow for additions to kind values.
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