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In particular at z8 many labels in urban areas cannot be rendered due to collisions. Below is an example of New York, rendered with maplibre map.showSymbolCollisions = true. Maybe we can optimize tile size and bring fewer labels to the renderer which means fewer collision computations. Could make sense to have a symbol pruning step in Planetiler (cc @msbarry).
The text was updated successfully, but these errors were encountered:
The built-in way to do it in planetiler would be tweaking the label grid size/limit parameters but that's a pretty coarse tool..I think there are better density-based approaches to explore in the future, for example add labels in order of importance but skip any that are within some number of pixels from a label point you've already added.
nvkelso
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Sep 18, 2024
In particular at z8 many labels in urban areas cannot be rendered due to collisions. Below is an example of New York, rendered with maplibre
map.showSymbolCollisions = true
. Maybe we can optimize tile size and bring fewer labels to the renderer which means fewer collision computations. Could make sense to have a symbol pruning step in Planetiler (cc @msbarry).The text was updated successfully, but these errors were encountered: