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Instalation in 005-ps2sdk.sh fails #44
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On my end, I do not know what we should do. I always thought it wasn't working and hence is not done, which was why my update to the CPU core detection parts did not cover this script. It is a a Make thing. If it doesn't work, then there is something about our scripts that is not complete, but I do not know what. |
Also, maybe @uyjulian can help share some insights on this, if he has worked with Makefiles on Mac before. If it requires a complicated rework to the PS2SDK's Makefiles, I think it is okay to remove the -j option. I have no better solutions for this issue. |
There is a dependency issue, and I have a solution for that. Instead of running separate make jobs for each subdirectory, just run one make job and use the include directive for each directory. |
Hello guys!! I just raised the issue in order to make it clear and not forget it. More than happy if @uyjulian has already a solution in his branch. Thanks again |
…isabling multi-core building. Related to #44.
This is currently worked around in 78deb4d, by unsetting PROC_NR. |
…isabling multi-core building. Related to #44.
Hello guys,
I have been installing from the scratch everything regarding the PS2Dev because I have formatted the computer.
So far I have noticed that the ps2toolchain is not working on the script
005-ps2sdk.sh
.So basically the issue is that the
PS2SDK
, looks to not work building with more than one processor.So the issue it-self is not on the toolchain, maybe is on the
PS2SDK
.I'm using a MAC on High Sierra 10.13.6 and the output of
sysctl -n hw.ncpu
returns8
If I force to do it with a single processor instead of 8, the compilation works without problem.
Not sure if I should open the issue on the
PS2SDK
, but so far, there on the documentation they didn't mention anything to compile it using several processor, that why I have opened the issue here.Thanks in advance
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