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Example code for reproducing thedmd/imgui-node-editor#205
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build/ | ||
cmake-build-*/ | ||
external/* | ||
.idea/ |
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cmake_minimum_required(VERSION 3.12) | ||
project(node_clipping_issue) | ||
set(CMAKE_CXX_STANDARD 17) | ||
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if (NOT IS_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/external/imgui) | ||
message(FATAL_ERROR "Please run ./fetch_external.sh in order to populate external/") | ||
endif() | ||
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########################################################## | ||
# Add ImGui & HelloImGui | ||
########################################################## | ||
# i. HelloImGui will build ImGui as part of its build (and here, we tell it to use our own version in external/imgui) | ||
set(HELLOIMGUI_IMGUI_SOURCE_DIR "${CMAKE_CURRENT_LIST_DIR}/external/imgui") | ||
add_subdirectory(external/hello_imgui) | ||
# ii. HelloImGui provides a function `hello_imgui_add_app` available in order to easily add applications | ||
list(APPEND CMAKE_MODULE_PATH ${HELLOIMGUI_CMAKE_PATH}) | ||
include(hello_imgui_add_app) | ||
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########################################################## | ||
# Add imgui-node-editor | ||
########################################################## | ||
set(imgui_node_editor_dir ${CMAKE_CURRENT_LIST_DIR}/external/imgui-node-editor) | ||
file(GLOB imgui_node_editor_src ${imgui_node_editor_dir}/*.cpp ${imgui_node_editor_dir}/*.h) | ||
add_library(imgui_node_editor ${imgui_node_editor_src}) | ||
target_include_directories(imgui_node_editor PUBLIC ${imgui_node_editor_dir}) | ||
target_link_libraries(imgui_node_editor PUBLIC imgui) | ||
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########################################################## | ||
# Build your app | ||
########################################################## | ||
hello_imgui_add_app(node_clipping_issue node_clipping_issue.cpp) | ||
target_link_libraries(node_clipping_issue PRIVATE imgui_node_editor) |
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# Example code for reproducing https://github.com/thedmd/imgui-node-editor/issues/205 | ||
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## Build instructions | ||
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``` | ||
./fetch_external.sh | ||
mkdir build | ||
cd build | ||
cmake .. | ||
make -j | ||
``` | ||
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## Code explanation | ||
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This code is self-contained in a short file: [node_clipping_issue.cpp](node_clipping_issue.cpp) | ||
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It uses HelloImGui in order to simplify the example creation. HelloImGui is based on a quite recent version of the ImGui docking branch. | ||
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It was not possible to use the ImGui version inside node editor, since it is outdated, and adds stack layout patches to ImGui which are not trivial to rebase. | ||
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## Fixes applied to imgui-node-editor: | ||
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#### [remove duplicate ImVec2 operator-](https://github.com/pthom/imgui-node-editor/commit/0da24eb1bbc4355113509ab519d37b1f856660c0) | ||
(operator- is now provided by imgui) | ||
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#### [ed::CreateItemAction::Begin: if (m_CurrentStage == None) => m_InActive = false](https://github.com/pthom/imgui-node-editor/commit/2ba8ca4f3a36ee086950d98b34422c81e550722c) | ||
(Undo this commit to see the related issue: execution will fail at startup) | ||
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Workaround another unrelated issue that is triggered by this example. | ||
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#### [Fix #205: workaround clipping issues when link with docked windows](https://github.com/pthom/imgui-node-editor/commit/2265a4bad141a07478292186eb282c85a4bb6991) | ||
(Undo this commit to see the issue: clipping issues will appear when creating links) | ||
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This is a workaround for | ||
https://github.com/thedmd/imgui-node-editor/issues/205 | ||
https://github.com/pthom/imgui_bundle/issues/117 | ||
Adding a simple pixel at m_WidgetRect.Max is enough to bypass the issue. | ||
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This is not a real fix, since it merely adds a fake pixel at (xmax, ymax), so that the app knows where the clipping should end. A better solution would be required. |
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THIS_DIR=$(dirname "$0") | ||
echo THIS_DIR=$THIS_DIR | ||
mkdir -p external | ||
cd $THIS_DIR/external | ||
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git clone -b docking https://github.com/ocornut/imgui.git | ||
git clone -b master https://github.com/pthom/hello_imgui.git | ||
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# Clone imgui-node-editor | ||
#git clone -b develop https://github.com/thedmd/imgui-node-editor.git # official version | ||
git clone -b fix_win_clipping https://github.com/pthom/imgui-node-editor.git # fork with fixes + workaround |
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#include "imgui.h" | ||
#include "imgui_node_editor.h" | ||
#include "hello_imgui/hello_imgui.h" | ||
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namespace ed = ax::NodeEditor; | ||
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// A simple utility to get reproducible ids at each frame | ||
struct IdCounter | ||
{ | ||
int _next_id = 0; | ||
int id() | ||
{ | ||
_next_id++; | ||
return _next_id; | ||
} | ||
void reset(){ | ||
_next_id = 0; | ||
} | ||
}; | ||
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// this is the main Gui function: it draws two nodes and enables to initiate a link | ||
void gui() | ||
{ | ||
static IdCounter next_id; | ||
static IdCounter next_link_id; | ||
next_id.reset(); | ||
next_link_id.reset(); | ||
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f)); | ||
ed::Begin("My Editor"); | ||
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ed::BeginNode(next_id.id()); | ||
ImGui::Text("Node 1"); | ||
ed::BeginPin(next_id.id(), ed::PinKind::Output); | ||
ImGui::Text("Out ->"); | ||
ed::EndPin(); | ||
ed::EndNode(); | ||
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ed::BeginNode(next_id.id()); | ||
ImGui::Text("Node 2"); | ||
ed::BeginPin(next_id.id(), ed::PinKind::Input); | ||
ImGui::Text("-> In"); | ||
ed::EndPin(); | ||
ed::EndNode(); | ||
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if (ed::BeginCreate()) | ||
{ | ||
ed::PinId input_pin_id; | ||
ed::PinId output_pin_id; | ||
if (ed::QueryNewLink(&input_pin_id, &output_pin_id)) | ||
{ | ||
if (ed::AcceptNewItem()) | ||
ed::Link(next_link_id.id(), input_pin_id, output_pin_id); | ||
} | ||
ed::EndCreate(); | ||
} | ||
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ed::End(); | ||
} | ||
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int main(int, char**) | ||
{ | ||
// Prepare the node editor context | ||
ed::Config gNodeEditorConfig; | ||
ed::EditorContext *gNodeEditorContext = ed::CreateEditor(&gNodeEditorConfig); | ||
ed::SetCurrentEditor(gNodeEditorContext); | ||
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// We use HelloImGui, with a DockSpace (since the issue will occur with dockable windows) | ||
HelloImGui::RunnerParams runner_params; | ||
runner_params.imGuiWindowParams.defaultImGuiWindowType = HelloImGui::DefaultImGuiWindowType::ProvideFullScreenDockSpace; | ||
// runner_params.imGuiWindowParams.enableViewports = true; | ||
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// We create a dockable window in HelloImGui | ||
HelloImGui::DockableWindow dockableWindow; | ||
{ | ||
dockableWindow.GuiFunction = gui; | ||
dockableWindow.label = "graph"; | ||
dockableWindow.dockSpaceName = "MainDockSpace"; | ||
} | ||
runner_params.dockingParams.dockableWindows = { dockableWindow }; | ||
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// Run the app | ||
HelloImGui::Run(runner_params); | ||
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// Destroy node editor context | ||
ed::DestroyEditor(gNodeEditorContext); | ||
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return 0; | ||
} |