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New units #11

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New units #11

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Final stuff: fixed seeking to be much smarter, now AI is much, much, much harder to defeat. Added two new units, a ClayBallUnit, and a SuperRangeUnit. (this is for fun).

GranoblasticMan and others added 30 commits April 20, 2016 15:42
… PathManager is now GraphManager -> GraphManager bins the nodes so they're not everywhere when debugging (could speedup gameobject searching, potentially).
…lick, displaying their ranges upon selection.
PCGMap merge errors fixed

PCGMap merge errors fixed
…ixed.

Also several bugs related to attacking and moving have been fixed.
Before, it wasn't doing worst case minmax, but now it is.
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