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[WIP] js_webgpu backend prototype #753
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there are were many headaches around the type conversion which aren't well documented... but I got to the cube in the end. self._internal.getMappedRange(offset=js_offset, size=data.nbytes) vs self._internal.getMappedRange(0, size) And the error you get is about browser_cube.mp4I will hopefully find some more time this coming week to continue and maybe get some more interesting examples to run (pygfx?/fastplotlib?). |
super exciting to get imgui working with a few tweaks imgui_example.mp4cc @pthom thanks a lot for your article I read a few weeks ago, that motivated me to give it a try here! |
@Vipitis : many thanks for the info, that looks very promising. Please keep me in the loop! |
I was expecting codegen to come a long way here. The codegen knows when the arguments of a function were actually wrapped in a dict in IDL, so we can generate the code to reconstruct the dict before passing it to the JS WebGPU API call. |
I also think that codegen can do a lot, I just need to give it a try. The def some_function(self, *args, **kwargs):
js_args = to_js(args, eager_converter=js_acccessor)
js_kwrags = to_js(kwargs, eager_converter=js_accessor, dict_converter=Object.from_entries)
self._internal.someFunction(*js_args, js_kwargs) |
Whatever way this goes, what I care most about, is that when the IDL changes for a certain method, it will place some FIXME comment in the code for the JS backend, so that we won't forget to update that method there. |
new weekend, new project...
I think there is two options to get wgpu-py into the browser: compile wgpu-native for wasm and package that, or call the js backend directly. I run into compilation errors with the rust code, so gave up there... but:
basically autocompleted my way through errors to see what kind of patterns are needed... everything around moving data requires more effort. While pyodide provides some functions, they feel buggy and unpredictable.
It is likely possible to codegen the vast majority of this and then fix up all the api diff - might get to that over the next few days.
structs have potential to make this easier.
I changed some of the examples to auto layout since I couldn't get
.create_bindgroup_layout()
to work - and you don't need it with auto layout.works with pygfx/rendercanvas#115

couldn't get the cube example to work just yet, but triangle does - so the potential is there
more to come