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@einarf einarf commented Aug 26, 2024

Pixelated / nearest interpolation with scaling causes pixels on the edges to not be properly rendered. We need to do the offsets in the shader and tweak that using a bias uniform instead.

Ninepatch unit tests are failing. Need to figure out why.

@einarf einarf marked this pull request as draft August 26, 2024 18:57
@einarf einarf marked this pull request as ready for review September 28, 2024 12:36
@einarf einarf merged commit a55c68d into development Sep 28, 2024
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@einarf einarf deleted the uv-fix branch September 28, 2024 12:41
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