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12 changes: 11 additions & 1 deletion arcade/future/input/__init__.py
Original file line number Diff line number Diff line change
@@ -1,13 +1,23 @@
# ruff: noqa: F401
# type: ignore

from .inputs import ControllerAxes, ControllerButtons, Keys, MouseAxes, MouseButtons
from .inputs import (
ControllerAxes,
ControllerButtons,
XBoxControllerButtons,
PSControllerButtons,
Keys,
MouseAxes,
MouseButtons,
)
from .manager import ActionState, InputManager
from .input_mapping import Action, ActionMapping, Axis, AxisMapping

__all__ = [
"ControllerAxes",
"ControllerButtons",
"XBoxControllerButtons",
"PSControllerButtons",
"Keys",
"MouseAxes",
"MouseButtons",
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36 changes: 36 additions & 0 deletions arcade/future/input/inputs.py
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,42 @@ class ControllerButtons(StrEnum):
DPAD_DOWN = "dpdown"


class XBoxControllerButtons(StrEnum):
Y = ControllerButtons.TOP_FACE
B = ControllerButtons.RIGHT_FACE
X = ControllerButtons.LEFT_FACE
A = ControllerButtons.BOTTOM_FACE
LEFT_BUMPER = ControllerButtons.LEFT_SHOULDER
RIGHT_BUMPER = ControllerButtons.RIGHT_SHOULDER
START = ControllerButtons.START
SELECT = ControllerButtons.BACK
GUIDE = ControllerButtons.GUIDE
LEFT_STICK = ControllerButtons.LEFT_STICK
RIGHT_STICK = ControllerButtons.RIGHT_STICK
DPAD_LEFT = ControllerButtons.DPAD_LEFT
DPAD_RIGHT = ControllerButtons.DPAD_RIGHT
DPAD_UP = ControllerButtons.DPAD_UP
DPAD_DOWN = ControllerButtons.DPAD_DOWN


class PSControllerButtons(StrEnum):
TRIANGLE = ControllerButtons.TOP_FACE
CIRCLE = ControllerButtons.RIGHT_FACE
SQUARE = ControllerButtons.LEFT_FACE
CROSS = ControllerButtons.BOTTOM_FACE
L1 = ControllerButtons.LEFT_SHOULDER
R1 = ControllerButtons.RIGHT_SHOULDER
START = ControllerButtons.START
SELECT = ControllerButtons.BACK
GUIDE = ControllerButtons.GUIDE
LEFT_STICK = ControllerButtons.LEFT_STICK
RIGHT_STICK = ControllerButtons.RIGHT_STICK
DPAD_LEFT = ControllerButtons.DPAD_LEFT
DPAD_RIGHT = ControllerButtons.DPAD_RIGHT
DPAD_UP = ControllerButtons.DPAD_UP
DPAD_DOWN = ControllerButtons.DPAD_DOWN


class Keys(InputEnum):
# Key modifiers
# Done in powers of two, so you can do a bit-wise 'and' to detect
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