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2 changes: 1 addition & 1 deletion doc/programming_guide/event_loop.rst
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ Update Interpolation
Because fixed updates work on the accumulation of time this may not sync with
the ``on_draw`` or ``on_update`` events. In extreme cases this can cause a visible stuttering to
objects moved within ``on_fixed_update``. To prevent this, ``GLOBAL_FIXED_CLOCK`` provides
the ``accumulated`` and ``fraction``properties. By storing the last frame's position information it is possible
the ``accumulated`` and ``fraction`` properties. By storing the last frame's position information it is possible
to use ``fraction`` to interpolate towards the next calculated positions. For a visual representation of
this effect look at ``arcade.examples.fixed_update_interpolation``.

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