[ET-VK][ez] Retry with no optimization during shader compilation #9096
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Stack from ghstack (oldest at bottom):
Context
In some cases, a shader can be compiled successfully with
glslc
, but if an optimization flag such as-O
or-Os
is used, the compilation will fail with a message similar toWhich will cause the shader compilation script to fail.
This diff introduces a check that if
glslc
complains about not being able to optimize the SPIR-V, then retry compilation without optimization arguments.Differential Revision: D70906097