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An implementation of Finite State Machine in ActionScript3.0 for AI bot/agent in a video games. This contains a base state class to create the concrete state classes, if you follow embedded rule which all actions and transition defined in the concrete states. Optionally, it also support another method which define the transitions and/or the actions outside the concrete state classes. For the details how to implements the machine, please refer to the sample code.
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An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
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