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1st version main menu: only Exit button
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q4a committed Jan 25, 2022
1 parent d081922 commit 74a1a1d
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14 changes: 14 additions & 0 deletions Credits.txt
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q4a - CCO:
resource/models/mainmenu/mainmenu_locators.gm
resource/textures/interfaces/cursor32.tga.tx
resource/textures/mainmenu/russian/TextLSC01.tga.tx
resource/textures/mainmenu/russian/TextLSC02.tga.tx

https://opengameart.org/content/pirate-ship-0 - CC0:
resource/models/mainmenu/mainmenu.gm

https://opengameart.org/content/animated-water-texture-128px - CCO:
resource/sea00**.tga

https://opengameart.org/content/beach-ocean-waves - CCO:
resource/sounds/ambient/land/sea_for_menu_01.wav
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51 changes: 51 additions & 0 deletions sd-teho-public.diff
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diff --git a/engine.ini b/engine.ini
index e73ca95..8d8d33a 100644
--- a/engine.ini
+++ b/engine.ini
@@ -2,8 +2,8 @@ modules path = modules\
full_screen = 0
PostProcess = 0
max_fps = 200
-screen_x = 1920
-screen_y = 1080
+screen_x = 1280
+screen_y = 720
lockable_back_buffer = 0
show_exinfo = 0
screen_bpp = D3DFMT_X8R8G8B8
diff --git a/program/interface/mainmenu.c b/program/interface/mainmenu.c
index 38da0cf..784161e 100644
--- a/program/interface/mainmenu.c
+++ b/program/interface/mainmenu.c
@@ -248,10 +248,12 @@ void CreateBackEnvironment()

aref arMenu;
makearef(arMenu,InterfaceBackScene.menu);
+/*
arMenu.l1.locname = "menu02"; arMenu.l1.sel = "mainmenu\menu02_active"
; arMenu.l1.norm = "mainmenu\menu02_passive"; arMenu.l1.event = "New";
arMenu.l1.path = LanguageGetLanguage();
arMenu.l2.locname = "menu03"; arMenu.l2.sel = "mainmenu\menu03_active"
; arMenu.l2.norm = "mainmenu\menu03_passive"; arMenu.l2.event = "Load";
arMenu.l2.path = LanguageGetLanguage();
arMenu.l3.locname = "menu04"; arMenu.l3.sel = "mainmenu\menu04_active"
; arMenu.l3.norm = "mainmenu\menu04_passive"; arMenu.l3.event = "Options";
arMenu.l3.path = LanguageGetLanguage();
arMenu.l4.locname = "menu05"; arMenu.l4.sel = "mainmenu\menu05_active"
; arMenu.l4.norm = "mainmenu\menu05_passive"; arMenu.l4.event = "Credits";
arMenu.l4.path = LanguageGetLanguage();
+*/
arMenu.l5.locname = "menu06"; arMenu.l5.sel = "mainmenu\menu06_active"
; arMenu.l5.norm = "mainmenu\menu06_passive"; arMenu.l5.event = "Exit";
arMenu.l5.path = LanguageGetLanguage();
if( DLCAppID > 0 )
{
@@ -264,7 +266,7 @@ void CreateBackEnvironment()
SendMessage(&InterfaceBackScene, "lla", 3, 1, arMenu ); // set menu

// create ship
- MainMenu_CreateShip();
+ //MainMenu_CreateShip();

/*
if( Whr_IsNight() )

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