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#include "M10A.h" | ||
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void matrix_init_kb(void) { | ||
matrix_init_user(); | ||
} |
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#ifndef M10A_H | ||
#define M10A_H | ||
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#include "quantum.h" | ||
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#define M10A( \ | ||
k00, k01, k02, \ | ||
k10, k11, k12, \ | ||
k20, k21, k22, \ | ||
k30, k31, k32 \ | ||
) \ | ||
{ \ | ||
{ k00, k01, k02 }, \ | ||
{ k10, k11, k12 }, \ | ||
{ k20, k21, k22 }, \ | ||
{ k30, k31, k32 } \ | ||
} | ||
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#endif |
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ifndef MAKEFILE_INCLUDED | ||
include ../../Makefile | ||
endif |
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/* | ||
Copyright 2012 Jun Wako <wakojun@gmail.com> | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 2 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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#ifndef CONFIG_H | ||
#define CONFIG_H | ||
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#include "config_common.h" | ||
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/* USB Device descriptor parameter */ | ||
#define VENDOR_ID 0xFEED | ||
#define PRODUCT_ID 0x0007 | ||
#define DEVICE_VER 0x0001 | ||
#define MANUFACTURER Machine Industries | ||
#define PRODUCT M10-A | ||
#define DESCRIPTION RAMA x Machine Industries M10-A | ||
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/* key matrix size */ | ||
#define MATRIX_ROWS 4 | ||
#define MATRIX_COLS 3 | ||
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/* Planck PCB default pin-out */ | ||
#define MATRIX_ROW_PINS { B6, F7, F6, D6 } | ||
#define MATRIX_COL_PINS { F5, F1, F0 } | ||
#define UNUSED_PINS | ||
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#define BACKLIGHT_PIN B7 | ||
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/* COL2ROW or ROW2COL */ | ||
#define DIODE_DIRECTION ROW2COL | ||
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/* define if matrix has ghost */ | ||
//#define MATRIX_HAS_GHOST | ||
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/* number of backlight levels */ | ||
#define BACKLIGHT_LEVELS 6 | ||
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/* Set 0 if debouncing isn't needed */ | ||
#define DEBOUNCING_DELAY 5 | ||
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | ||
#define LOCKING_SUPPORT_ENABLE | ||
/* Locking resynchronize hack */ | ||
#define LOCKING_RESYNC_ENABLE | ||
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/* key combination for command */ | ||
#define IS_COMMAND() ( \ | ||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | ||
) | ||
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/* | ||
* Feature disable options | ||
* These options are also useful to firmware size reduction. | ||
*/ | ||
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/* disable debug print */ | ||
//#define NO_DEBUG | ||
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/* disable print */ | ||
//#define NO_PRINT | ||
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/* disable action features */ | ||
//#define NO_ACTION_LAYER | ||
//#define NO_ACTION_TAPPING | ||
//#define NO_ACTION_ONESHOT | ||
//#define NO_ACTION_MACRO | ||
//#define NO_ACTION_FUNCTION | ||
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#endif |
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ifndef QUANTUM_DIR | ||
include ../../../../Makefile | ||
endif |
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard, | ||
// this is the style you want to emulate. | ||
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#include "M10A.h" | ||
#include "action_layer.h" | ||
#include "eeconfig.h" | ||
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extern keymap_config_t keymap_config; | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
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enum layers { | ||
_LAYER0, | ||
_LAYER1, | ||
_LAYER2, | ||
_LAYER3, | ||
_LAYER4, | ||
_LAYER5, | ||
_LAYER6, | ||
_LAYER7, | ||
_LAYER8, | ||
_LAYER9 | ||
}; | ||
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// // Fillers to make layering more clear | ||
// #define _______ KC_TRNS | ||
// #define XXXXXXX KC_NO | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
[_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}} | ||
}; | ||
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void matrix_init_user(void) { | ||
#ifdef BACKLIGHT_ENABLE | ||
backlight_level(0); | ||
#endif | ||
} |
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# MCU name | ||
#MCU = at90usb1287 | ||
MCU = atmega32u4 | ||
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# Processor frequency. | ||
# This will define a symbol, F_CPU, in all source code files equal to the | ||
# processor frequency in Hz. You can then use this symbol in your source code to | ||
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done | ||
# automatically to create a 32-bit value in your source code. | ||
# | ||
# This will be an integer division of F_USB below, as it is sourced by | ||
# F_USB after it has run through any CPU prescalers. Note that this value | ||
# does not *change* the processor frequency - it should merely be updated to | ||
# reflect the processor speed set externally so that the code can use accurate | ||
# software delays. | ||
F_CPU = 16000000 | ||
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# | ||
# LUFA specific | ||
# | ||
# Target architecture (see library "Board Types" documentation). | ||
ARCH = AVR8 | ||
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# Input clock frequency. | ||
# This will define a symbol, F_USB, in all source code files equal to the | ||
# input clock frequency (before any prescaling is performed) in Hz. This value may | ||
# differ from F_CPU if prescaling is used on the latter, and is required as the | ||
# raw input clock is fed directly to the PLL sections of the AVR for high speed | ||
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | ||
# at the end, this will be done automatically to create a 32-bit value in your | ||
# source code. | ||
# | ||
# If no clock division is performed on the input clock inside the AVR (via the | ||
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | ||
F_USB = $(F_CPU) | ||
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# Interrupt driven control endpoint task(+60) | ||
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | ||
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# Boot Section Size in *bytes* | ||
# Teensy halfKay 512 | ||
# Teensy++ halfKay 1024 | ||
# Atmel DFU loader 4096 | ||
# LUFA bootloader 4096 | ||
# USBaspLoader 2048 | ||
OPT_DEFS += -DBOOTLOADER_SIZE=4096 | ||
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# Build Options | ||
# change to "no" to disable the options, or define them in the Makefile in | ||
# the appropriate keymap folder that will get included automatically | ||
# | ||
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) | ||
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) | ||
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) | ||
CONSOLE_ENABLE ?= no # Console for debug(+400) | ||
COMMAND_ENABLE ?= no # Commands for debug and configuration | ||
NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||
BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality | ||
MIDI_ENABLE ?= no # MIDI controls | ||
AUDIO_ENABLE ?= no # Audio output on port C6 | ||
UNICODE_ENABLE ?= yes # Unicode | ||
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID | ||
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. | ||
API_SYSEX_ENABLE = yes | ||
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | ||
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend |
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