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[Keyboard] Atlantis AK81_VE support #15392

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15 changes: 15 additions & 0 deletions keyboards/atlantis/ak81_ve/ak81_ve.c
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#include "ak81_ve.h"

#if !defined(VIA_ENABLE) && defined(ENCODER_ENABLE)
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bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
return true;
}
#endif
19 changes: 19 additions & 0 deletions keyboards/atlantis/ak81_ve/ak81_ve.h
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#pragma once
#include "quantum.h"
#include "encoder_actions.h"

#define LAYOUT( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K010, K011, K012, K013, K014, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K314, \
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, \
K500, K501, K502, K503, K504, K506, K510, K511, K512, K513, K514 \
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) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, KC_NO, K010, K011, K012, K013, K014 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO, K314 }, \
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414 }, \
{ K500, K501, K502, K503, K504, KC_NO, K506, KC_NO, KC_NO, KC_NO, K510, K511, K512, K513, K514 } \
}
56 changes: 56 additions & 0 deletions keyboards/atlantis/ak81_ve/config.h
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#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0x414B
#define PRODUCT_ID 0x0051
#define DEVICE_VER 0x0001
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#define MANUFACTURER Atlantis
#define PRODUCT AK81_VE
#define DESCRIPTION Atlantis AK81_VE

/* Key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 15

/* Key matrix pins */
#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 }
#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 }
#define UNUSED_PINS

/* Encoder pins */
#define ENCODERS_PAD_A { B0 }
#define ENCODERS_PAD_B { E6 }
#define ENCODER_RESOLUTION 2
#define ENCODERS 1
#define ENCODERS_CCW_KEY { { 3, 5 } } // Note: array is { col, row )
#define ENCODERS_CW_KEY { { 4, 5 } } // Note: array is { col, row )

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define FORCE_NKRO

#define RGB_DI_PIN B1
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_LAYERS

#define RGBLED_NUM 129
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#define RGBLIGHT_DEFAULT_HUE 170
#define RGBLIGHT_DEFAULT_SAT 255
#define RGBLIGHT_LIMIT_VAL 170
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
#endif
9 changes: 9 additions & 0 deletions keyboards/atlantis/ak81_ve/info.json
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{
"keyboard_name": "AK81_VE",
"maintainer": "ruckus",
"layouts": {
"LAYOUT_ansi": {
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"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"label":"Enconder down", "x":15.5, "y":0, "w":0.75}, {"label":"Encoder click", "x":16.25, "y":0}, {"label":"Encoder up", "x":17.25, "y":0, "w":0.75}, {"label":"~", "x":0, "y":1}, {"label":"!", "x":1, "y":1}, {"label":"@", "x":2, "y":1}, {"label":"#", "x":3, "y":1}, {"label":"$", "x":4, "y":1}, {"label":"%", "x":5, "y":1}, {"label":"^", "x":6, "y":1}, {"label":"&", "x":7, "y":1}, {"label":"*", "x":8, "y":1}, {"label":"(", "x":9, "y":1}, {"label":")", "x":10, "y":1}, {"label":"_", "x":11, "y":1}, {"label":"+", "x":12, "y":1}, {"label":"Backspace", "x":13, "y":1, "w":2}, {"label":"1,14", "x":16.25, "y":1}, {"label":"Tab", "x":0, "y":2, "w":1.5}, {"label":"Q", "x":1.5, "y":2}, {"label":"W", "x":2.5, "y":2}, {"label":"E", "x":3.5, "y":2}, {"label":"R", "x":4.5, "y":2}, {"label":"T", "x":5.5, "y":2}, {"label":"Y", "x":6.5, "y":2}, {"label":"U", "x":7.5, "y":2}, {"label":"I", "x":8.5, "y":2}, {"label":"O", "x":9.5, "y":2}, {"label":"P", "x":10.5, "y":2}, {"label":"{", "x":11.5, "y":2}, {"label":"}", "x":12.5, "y":2}, {"label":"|", "x":13.5, "y":2, "w":1.5}, {"label":"2,14", "x":16.25, "y":2}, {"label":"Capslock", "x":0, "y":3, "w":1.75}, {"label":"A", "x":1.75, "y":3}, {"label":"S", "x":2.75, "y":3}, {"label":"D", "x":3.75, "y":3}, {"label":"F", "x":4.75, "y":3}, {"label":"G", "x":5.75, "y":3}, {"label":"H", "x":6.75, "y":3}, {"label":"J", "x":7.75, "y":3}, {"label":"K", "x":8.75, "y":3}, {"label":"L", "x":9.75, "y":3}, {"label":":", "x":10.75, "y":3}, {"label":"\"", "x":11.75, "y":3}, {"label":"Enter", "x":12.75, "y":3, "w":2.25}, {"label":"3,14", "x":16.25, "y":3}, {"label":"Shift", "x":0, "y":4, "w":2.25}, {"label":"Z", "x":2.25, "y":4}, {"label":"X", "x":3.25, "y":4}, {"label":"C", "x":4.25, "y":4}, {"label":"V", "x":5.25, "y":4}, {"label":"B", "x":6.25, "y":4}, {"label":"N", "x":7.25, "y":4}, {"label":"M", "x":8.25, "y":4}, {"label":",", "x":9.25, "y":4}, {"label":".", "x":10.25, "y":4}, {"label":"?", "x":11.25, "y":4}, {"label":"Shift", "x":12.25, "y":4, "w":1.75}, {"label":"4,14", "x":16.25, "y":4}, {"label":"Up", "x":14.25, "y":4.25}, {"label":"Ctrl", "x":0, "y":5, "w":1.25}, {"label":"Win", "x":1.25, "y":5, "w":1.25}, {"label":"Alt", "x":2.5, "y":5, "w":1.25}, {"x":3.75, "y":5, "w":6.25}, {"label":"Alt", "x":10, "y":5, "w":1.25}, {"label":"Fn", "x":11.25, "y":5, "w":1.25}, {"label":"Left", "x":13.25, "y":5.25}, {"label":"Down", "x":14.25, "y":5.25}, {"label":"Right", "x":15.25, "y":5.25}]
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}
}
}
35 changes: 35 additions & 0 deletions keyboards/atlantis/ak81_ve/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_VOLU, KC_VOLD, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),

[1] = LAYOUT(
KC_SYSTEM_SLEEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
_______, _______, _______, KC_CALC, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, _______,
_______, _______, _______, RGB_MOD, RGB_RMOD, _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI)

};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
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void led_set_user(uint8_t usb_led) {

if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= (1 << 4); PORTD &= ~(1 << 4);
} else {
DDRD &= ~(1 << 4); PORTD &= ~(1 << 4);
}
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}
45 changes: 45 additions & 0 deletions keyboards/atlantis/ak81_ve/keymaps/via/keymap.c
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#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_VOLU, KC_VOLD, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),

[1] = LAYOUT(
KC_SYSTEM_SLEEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, RGB_TOG,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, RGB_VAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
_______, _______, _______, KC_CALC, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, _______,
_______, _______, _______, RGB_MOD, RGB_RMOD, _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI),

[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),

[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)

};

void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= (1 << 4); PORTD &= ~(1 << 4);
} else {
DDRD &= ~(1 << 4); PORTD &= ~(1 << 4);
}
}
2 changes: 2 additions & 0 deletions keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
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VIA_ENABLE = yes
LTO_ENABLE = yes
15 changes: 15 additions & 0 deletions keyboards/atlantis/ak81_ve/readme.md
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# ATLANTIS AK81_VE
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* 75% PCB
* RGB underglow
* RGB per key backlighting
* Rotary encoder

## Bootloader

Enter the bootloader in 2 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
61 changes: 61 additions & 0 deletions keyboards/atlantis/ak81_ve/rules.mk
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# MCU name atmega32u4
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MCU = atmega32u4

# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000

#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes
KEY_LOCK_ENABLE = no
ENCODER_ENABLE = yes

SRC += encoder_actions.c
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68 changes: 68 additions & 0 deletions keyboards/atlantis/encoder_actions.c
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/* Copyright 2020 Neil Brian Ramirez
* Copyright 2021 drashna jael're (@drashna)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include "encoder_actions.h"
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This could be moved to the via keymap, wholesale,


#if defined(VIA_ENABLE) && defined(ENCODER_ENABLE)

# ifdef ENCODERS
static uint8_t encoder_state[ENCODERS] = {0};
static keypos_t encoder_cw[ENCODERS] = ENCODERS_CW_KEY;
static keypos_t encoder_ccw[ENCODERS] = ENCODERS_CCW_KEY;
# endif

void encoder_action_unregister(void) {
# ifdef ENCODERS
for (int index = 0; index < ENCODERS; ++index) {
if (encoder_state[index]) {
keyevent_t encoder_event = (keyevent_t) {
.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
.pressed = false,
.time = (timer_read() | 1)
};
encoder_state[index] = 0;
action_exec(encoder_event);
}
}
# endif
}

void encoder_action_register(uint8_t index, bool clockwise) {
# ifdef ENCODERS
keyevent_t encoder_event = (keyevent_t) {
.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
.pressed = true,
.time = (timer_read() | 1)
};
encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
action_exec(encoder_event);
# endif
}

void matrix_scan_kb(void) {
encoder_action_unregister();
matrix_scan_user();
}

bool encoder_update_kb(uint8_t index, bool clockwise) {
encoder_action_register(index, clockwise);
// don't return user actions, because they are in the keymap
// encoder_update_user(index, clockwise);
return true;
};

#endif
21 changes: 21 additions & 0 deletions keyboards/atlantis/encoder_actions.h
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/* Copyright 2020 Neil Brian Ramirez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include "quantum.h"

void encoder_action_unregister(void);

void encoder_action_register(uint8_t index, bool clockwise);
7 changes: 7 additions & 0 deletions keyboards/atlantis/readme.md
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# Atlantis

A company that seemed to have built a reputation creating some unorthodox styled keyboard layouts, for example the AK82 a 60% layout with a numpad (pictured commonly on the left, however a right side variant AK82_VE exists) and rotary encoder.

Atlantis don't only create unorthodox layouts however, they produce some more traditional layouts like the AK81 a 75% layout PCB (AK81_VE variant includes a rotary enconder).

Atlantis seem to be operating mainly out of Malaysia, can be difficult to source internationally.