This is a project dedicated to the Simplified Chinese (zh_CN) localization of the open source turn-based strategy game, the Battle for Wesnoth.
First released in 2003, Wesnoth is one of the most polished open source games ever made. The game uses GNU Gettext to support localized text, and native support for image (game map) localization is also present. In compliance with official localization management policy, this project maintains translated assets out of the official source tree.
Anyone willing to help with the Simplified Chinese localization is welcome.
Most of the localization-related discussions are happening in the QQ Group 131160118.
For plain text translation, you may clone the repository or download the .po files in the translations
directory and translate them. (The subdirectory structure of translations
mirrors the official repositories of the Wesnoth project.)
For map localization, this repository would only contain finished overlays. If you wish to localize the maps, please go to issue #7.
Please refer to the how-to links below if you are not familar with the localization workflow.
When you are ready to submit some localized assets, please file a pull request, post the resulting files in the QQ group, or send them to my mailbox (cloudidust at gmail), and I will take care of the rest.
Hats off to the great Wesnoth community!
The following are Wesnoth's official:
- Website: https://wesnoth.org
- Github organization: https://github.com/wesnoth
- Plain text translation how-to: https://wiki.wesnoth.org/WesnothTranslationsHowTo
- Map localization how-to: https://wiki.wesnoth.org/MapLocalization
Also there is an unofficial Tieba where general discussions of the game are held.
Back in 2010 the work on Wesnoth's zh_CN localization was kind of in a hiatus and not quite coordinated, so I (Cloudidust), with the permission of then zh_CN translation maintainer sylecn, started this project and hosted it on Google Code, in a Mercurial repository. In 2015 this project was moved to Github, but I made a mistake: starting a new git repo instead of importing the hg one. I regret it, but if interested you can browse/download the hg repo archive for history.