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i18n: add ko p12 translations #5609

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Jun 24, 2023
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65 changes: 65 additions & 0 deletions ui/raidboss/data/06-ew/raid/p12s.ts
Original file line number Diff line number Diff line change
Expand Up @@ -237,6 +237,7 @@ const triggerSet: TriggerSet<Data> = {
name: {
en: 'Paradeigma 2 Tower Strategy',
cn: '第一次拉线踩塔方法',
ko: 'Paradeigma 2 기둥 공략',
},
type: 'select',
options: {
Expand All @@ -250,6 +251,11 @@ const triggerSet: TriggerSet<Data> = {
'对角拉线': 'clockwise',
'仅提示塔颜色': 'tower',
},
ko: {
'반대편 + 가까운 사분면의 기둥 (Game8)': 'quadrant',
'선 연결된 곳의 시계방향': 'clockwise',
'공략 없음: 그냥 타워 색만 알림': 'tower',
},
},
default: 'tower',
},
Expand Down Expand Up @@ -359,6 +365,7 @@ const triggerSet: TriggerSet<Data> = {
outputStrings: {
clones: {
en: 'Clones ${dir}',
ko: '분신 ${dir}',
},
north: Outputs.north,
south: Outputs.south,
Expand Down Expand Up @@ -401,14 +408,17 @@ const triggerSet: TriggerSet<Data> = {
insideWestOutsideEast: {
en: 'Inside West / Outside East',
cn: '内西 / 外东',
ko: '서쪽 안 / 동쪽 바깥',
},
insideEastOutsideWest: {
en: 'Inside East / Outside West',
cn: '内东 / 外西',
ko: '동쪽 안 / 서쪽 바깥',
},
avoid: {
en: 'Avoid Line Cleaves',
cn: '远离场边激光',
ko: '직선 장판 피하기',
},
},
},
Expand Down Expand Up @@ -798,10 +808,12 @@ const triggerSet: TriggerSet<Data> = {
lightBeam: {
en: 'light beam',
cn: '引导光激光',
ko: '빛 선',
},
darkBeam: {
en: 'dark beam',
cn: '引导暗激光',
ko: '어둠 선',
},
},
},
Expand Down Expand Up @@ -921,18 +933,22 @@ const triggerSet: TriggerSet<Data> = {
lightTowerSide: {
en: 'Drop light tower ${pos1}/${pos2}',
cn: '去 ${pos1}/${pos2} 放光塔',
ko: '빛 기둥 ${pos1}/${pos2}에 놓기',
},
darkTowerSide: {
en: 'Drop dark tower at ${pos1}/${pos2}',
cn: '去 ${pos1}/${pos2} 放暗塔',
ko: '어둠 기둥 ${pos1}/${pos2}에 놓기',
},
lightTower: {
en: 'Drop light tower',
cn: '放光塔',
ko: '빛 기둥 놓기',
},
darkTower: {
en: 'Drop dark tower',
cn: '放暗塔',
ko: '어둠 기둥 놓기',
},
northeast: Outputs.dirNE,
northwest: Outputs.dirNW,
Expand All @@ -958,10 +974,12 @@ const triggerSet: TriggerSet<Data> = {
lightTilt: {
en: 'Soak dark tower',
cn: '踩暗塔',
ko: '어둠 기둥 들어가기',
},
darkTilt: {
en: 'Soak light tower',
cn: '踩光塔',
ko: '빛 기둥 들어가기',
},
},
},
Expand Down Expand Up @@ -996,6 +1014,7 @@ const triggerSet: TriggerSet<Data> = {
spreadLater: {
en: '(spread later)',
cn: '(稍后分散)',
ko: '(나중에 산개)',
},
},
},
Expand All @@ -1019,18 +1038,22 @@ const triggerSet: TriggerSet<Data> = {
lightBeam: {
en: 'Soak Dark Tower',
cn: '踩暗塔',
ko: '어둠 기둥 들어가기',
},
darkBeam: {
en: 'Soak Light Tower',
cn: '踩光塔',
ko: '빛 기둥 들어가기',
},
lightTower: {
en: 'Drop Light Tower',
cn: '放光塔',
ko: '빛 기둥 놓기',
},
darkTower: {
en: 'Drop Dark Tower',
cn: '放暗塔',
ko: '어둠 기둥 놓기',
},
},
},
Expand Down Expand Up @@ -1064,10 +1087,12 @@ const triggerSet: TriggerSet<Data> = {
crossMarked: {
en: '\'+\' AoE on You',
cn: '十 点名',
ko: '\'+\' 장판 대상자',
},
xMarked: {
en: '\'x\' AoE on You',
cn: '\'x\' 点名',
ko: '\'x\' 장판 대상자',
},
},
},
Expand All @@ -1087,10 +1112,12 @@ const triggerSet: TriggerSet<Data> = {
crossMarked: {
en: 'Drop \'+\' AoE',
cn: '放置 十 点名',
ko: '\'+\' 장판 놓기',
},
xMarked: {
en: 'Drop \'x\' AoE',
cn: '放置 \'x\' 点名',
ko: '\'x\' 장판 놓기',
},
},
},
Expand All @@ -1104,6 +1131,7 @@ const triggerSet: TriggerSet<Data> = {
outputStrings: {
baitCleave: {
en: 'Bait line cleave',
ko: '레이저 유도',
},
},
},
Expand Down Expand Up @@ -1155,14 +1183,17 @@ const triggerSet: TriggerSet<Data> = {
towerOnYou: {
en: '${color} Tower on You (w/ ${partner})',
cn: '${color} 塔点名 (+ ${partner})',
ko: '${color} 기둥 대상자 (+ ${partner})',
},
light: {
en: 'Light',
cn: '光',
ko: '빛',
},
dark: {
en: 'Dark',
cn: '暗',
ko: '어둠',
},
unknown: Outputs.unknown,
},
Expand Down Expand Up @@ -1199,14 +1230,17 @@ const triggerSet: TriggerSet<Data> = {
towersLater: {
en: '${color} towers (later)',
cn: '稍后 ${color} 塔',
ko: '${color} 기둥 (나중에)',
},
light: {
en: 'Light',
cn: '光',
ko: '빛',
},
dark: {
en: 'Dark',
cn: '暗',
ko: '어둠',
},
unknown: Outputs.unknown,
},
Expand Down Expand Up @@ -1240,22 +1274,27 @@ const triggerSet: TriggerSet<Data> = {
dropTower: {
en: 'Drop ${color} Tower (${spot})',
cn: '在 ${spot} 放 ${color} 塔',
ko: '${color} 기둥 놓기 (${spot})',
},
light: {
en: 'Light',
cn: '光',
ko: '빛',
},
dark: {
en: 'Dark',
cn: '暗',
ko: '어둠',
},
platform: {
en: 'Platform',
cn: '平台内',
ko: '플랫폼 내부',
},
corner: {
en: 'Inside Corner',
cn: '平台交叉处',
ko: '플랫폼 교차지점',
},
unknown: Outputs.unknown,
},
Expand Down Expand Up @@ -1291,18 +1330,22 @@ const triggerSet: TriggerSet<Data> = {
soakTower: {
en: 'Soak ${color} Tower',
cn: '踩 ${color} 塔',
ko: '${color} 기둥 들어가기',
},
baitCleaves: {
en: 'Bait line cleave',
cn: '引导射线',
ko: '레이저 유도',
},
light: {
en: 'Light',
cn: '光',
ko: '빛',
},
dark: {
en: 'Dark',
cn: '暗',
ko: '어둠',
},
},
},
Expand Down Expand Up @@ -1673,26 +1716,32 @@ const triggerSet: TriggerSet<Data> = {
lightBeam: {
en: 'Light Beam (Stack w/Dark)',
cn: '光激光(与暗分摊)',
ko: '빛 레이저 (어둠 쉐어)',
},
darkBeam: {
en: 'Dark Beam (Stack w/Light)',
cn: '暗激光(与光分摊)',
ko: '어둠 레이저 (빛 쉐어),',
},
lightTower: {
en: 'Light Tower',
cn: '光塔点名',
ko: '빛 기둥',
},
darkTower: {
en: 'Dark Tower',
cn: '暗塔点名',
ko: '어둠 기둥',
},
lightTilt: {
en: 'Light Group',
cn: '光分摊组',
ko: '빛 쉐어',
},
darkTilt: {
en: 'Dark Group',
cn: '暗分摊组',
ko: '어둠 쉐어',
},
unknown: Outputs.unknown,
},
Expand Down Expand Up @@ -1726,24 +1775,29 @@ const triggerSet: TriggerSet<Data> = {
outputStrings: {
combined: {
en: '${move} => ${engrave}',
ko: '${move} => ${engrave}',
},
inThenOut: Outputs.inThenOut,
outThenIn: Outputs.outThenIn,
lightBeam: {
en: 'Soak Dark Tower',
cn: '踩暗塔',
ko: '어둠 기둥 들어가기',
},
darkBeam: {
en: 'Soak Light Tower',
cn: '踩光塔',
ko: '빛 기둥 들어가기',
},
lightTower: {
en: 'Drop Light Tower',
cn: '放光塔',
ko: '빛 기둥 놓기',
},
darkTower: {
en: 'Drop Dark Tower',
cn: '放暗塔',
ko: '어둠 기둥 놓기',
},
lightTilt: Outputs.spread,
darkTilt: Outputs.spread,
Expand Down Expand Up @@ -1953,21 +2007,27 @@ const triggerSet: TriggerSet<Data> = {
outputStrings: {
nothing: {
en: 'Nothing (w/${player})',
ko: '디버프 없음 (+ ${player})',
},
one: {
en: 'One (w/${player})',
ko: '1번 (+ ${player})',
},
shortLight: {
en: 'Short Light (get first dark)',
ko: '짧은 빛 (첫 어둠 대상)',
},
longLight: {
en: 'Long Light (get second dark)',
ko: '긴 빛 (두번째 어둠 대상)',
},
shortDark: {
en: 'Short Dark (get first light)',
ko: '짧은 어둠 (첫 빛 대상)',
},
longDark: {
en: 'Long Dark (get second light)',
ko: '긴 어둠 (두번째 빛 대상)',
},
unknown: Outputs.unknown,
},
Expand Down Expand Up @@ -2019,6 +2079,7 @@ const triggerSet: TriggerSet<Data> = {
outputStrings: {
slimeTethers: {
en: 'Get Slime Tethers',
ko: '슬라임 선 가져가기',
},
},
},
Expand All @@ -2040,15 +2101,19 @@ const triggerSet: TriggerSet<Data> = {
// to be with so that you could yell something on comms to fix mistakes.
lightTower: {
en: 'Light Tower',
ko: '빛 기둥',
},
darkTower: {
en: 'Dark Tower',
ko: '어둠 기둥',
},
lightTowerSwitch: {
en: 'Light Tower (switch)',
ko: '빛 기둥 (교체)',
},
darkTowerSwitch: {
en: 'Dark Tower (switch)',
ko: '어둠 기둥 (교체)',
},
};

Expand Down