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dicom-render

Using Cornerstone.js on the server-side to rasterize DICOM images into raw metadata and windowed pixel data.

This library is created for and used extensively with Radiopaedia's image handling that aims to make content accessible to end users, while also ensuring that content authors may use the image formats and tools they are already used to when uploading new content to the website.

Cornerstone.js is used by Radiopaedia to preview and allow adjustments for DICOM source files on the client-side (in-browser). Once anonymization has taken place the source DICOMs are uploaded and stored on the server and transcoded into more web-accessible formats for viewing. Because of this we wanted to ensure maximum compatibility between two sides of this workflow (on the browser and on the backend), hence we elected to run the Cornerstone.js library -- originally designed for client-side viewing -- to generate our image renderings on the server as well.

What does it do?

dicom-render.js is a Node.js executable. It takes a DICOM file as its input (either on stdin or passed via file path passed as an argument), and produces metadata and rasterized pixel data in the JSON format on its stdout.

Please note that, unless passed the --quiet runtime option, dicom-render.js will log debugging/metadata info onto the stdout as well, potentially causing issues for software trying to parse its output on stdout as valid JSON.

The original pixelData and the windowedPixelData is returned in the returned JSON object as an array of individual bytes. The window/level configuration is read from the DICOM source file, but adding the ability to specify a custom window/level config for the renderer is among the planned features. In cases where no windowing makes sense, both arrays contain the same value. For color images (see color property in the output) the arrays are serialized as 3-channel 8 bit per channel RGB (3 bytes/pixel), for grayscale images the output is 8-bit single-channel (1 byte/pixel).

Please note that dicom-render.js currently does not produce images of any particular encoding, the resultant pixel data is rendered to images by other components of Radiopaedia's image pipeline, though a rudimentary image export (mostly intended for debugging) is planned.

Usage

To run use either ./dicom-render.js or node dicom-render.js. By default the DICOM image is expected to be received over stdin and output will be produced on stdout.

Available commandline parameters:

  • --debug: turns on debugging on stderr
  • --perf: turns on performance traces, execution of various phases will be tracked and a summary will be printed on stderr at the end of execution
  • --output=<json|jpeg>: the output format. Defaults to JSON serialized metadata/pixeldata. JPEG images can also be produced (this uses sharp, a library with native dependencies)
  • --webui: enables the webserver which serves a browser interface on localhost:3000. This UI allows displaying any local DICOM file in the browser with the exact same code/libraries as used by dicom-render on the server.

How does it work?

Various components of the Cornerstone.js library contribute to making the magic happen, while several constraints of Radiopaedia affect how this library was implemented.

yarn install

The library uses yarn for dependency management, please note that one of the installed dependencies (canvas) uses native dependencies, which may cause issues on non-x86_64 platforms.

Radiopaedia servers run on the arm64 platform so many additional steps are taken to ensure that the build works on ARM platforms.

yarn build

This step will involve two build steps: customizing Cornerstone.js and building the final executable.

Due to the fact that Cornerstone.js has been built only with client-side (browser) support in mind, few tweaks are needed to allow the library to run under Node.js.

We wanted to keep our changes to as close to the original library as possible, hence these changes are applied to build-time patches in install.sh which downloads a designated release of the Cornerstone.js source, applies few modifications, and then builds a custom version of dicomImageLoader. This library is used internally by Cornerstone.js to load a DICOM image file into memory.

A few changes are applied to the downloaded repository and the dicomImageLoader source before using the included webpack configuration to build a new version of the library. These changes are verbosely documented in the install.sh script and serve two broad purposes:

  • Creating a Node.js-compatible build of the library (primarily by removing Web Workers-related codepaths, which are unsupported and not needed for this usecase anyway)
  • Simplifying the build process, primarily to allow it to run on arm64 machines

Please note that we hope that the upstream project is amenable to changes that would make it possible to run Cornerstone.js / the dicomImageLoader library on the serverside with even fewer or no modifications at all, supporting the server-side usecase out of the box, and we hope that with that we can remove many of these workarounds in the future.

rollup

Besides the custom dicomImageLoader library we use an upstream version of Cornerstone3D installed from npm. To be able to run this library in Node.js again, various tweaks and shims must be provided to convince the Cornerstone.js library that it is actually running in a web browser. If we are successful, Cornerstone.js will load the provided DICOM image, will render it on a virtual canvas and we can read out the rendered pixeldata. This is easier said than done as many DOM-related features of the web platform need to be emulated or re-implemented to allow for this. These tweaks are found in rollup.shims.js.

rollup then takes these shims, stubs out a couple other unnecessary dependencies that may cause problems and then uses the upstream libraries (installed in node_modules) and the custom dicomImageLoader to create a final library in the dist folder.

This dist/dicom.js library is the brains of the operation, and dicom-render.js just uses the exposed methods to load and render an image, it is considered largely boilerplate / consumer.

Note: currently there is event handling code in dicom-render.js that should actually reside in the build library, moving this over is on the list of improvements planned in the near future.

Additional notes

A note on GPU-rendering

Latest versions of Cornerstone.js support GPU-rendering, greatly improving browser performance of the library. This feature takes advantage of the graphics processor of the computer using the WebGL API and makes the user experience of displaying and animating images much more fluid.

Unfortunately the WebGL API is not supported on Node.js (nor do backends usually have access to a GPU), hence this library triggers the "CPU fallback" rendering mode of Cornerstone.js, which uses the Canvas API for image display. Since display performance is not important in our case (but pixel-perfect reproduction is) we want to explicitly avoid using the GPU-rendered code path altogether.

A note on the canvas dependency

Technically we don't need this library, particularly its native Cairo graphics rendering backend, as we are only interested in the raw pixel data that makes its way onto the canvas. Exploring removing this dependency (and much build and runtime complexity) is also planned for future library versions, as that would also speed up execution besides the significantly reduced complexity.

In case the talks with the upstream developers go well and providing first-class server-side access to some of this functionality may be implemented upstream, than this "hack" will no longer be needed and that could be also a way forward in this case.

arm64 cross-build

It is possible to build dicom-render for arm64 locally using multi-platform Docker builds:

docker run --privileged --rm tonistiigi/binfmt --install arm64
docker build --platform linux/arm64 -t dicomrender .

The resulting arm64 image can be run as e.g.:

docker run -i --rm --platform linux/arm64 dicomrender --output=jpeg <input.dcm >output.jpg

Note that this feature uses QEMU (emulation) so the code will run significantly slower than it would on a native ARM platform.

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