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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
using KSP.UI.Screens; | ||
|
||
namespace KSPInputLockTester { | ||
[KSPAddon (KSPAddon.Startup.MainMenu, true)] | ||
public class InputLockTester : MonoBehaviour { | ||
private ApplicationLauncherButton appButton = null; | ||
private Texture2D appButtonTexture; | ||
|
||
private bool mainWindowShown = false; | ||
private readonly int mainWindowId = 841358683; | ||
private Rect mainWindowPos = new Rect (Screen.width / 10, 20, 900, 0); | ||
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internal void Awake () { | ||
DontDestroyOnLoad (this); | ||
appButtonTexture = new Texture2D (64, 64); | ||
appButtonTexture.LoadImage (new byte[] { | ||
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0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 | ||
}); | ||
|
||
GameEvents.onGUIApplicationLauncherReady.Add (OnGUIApplicationLauncherReady); | ||
GameEvents.onGUIApplicationLauncherUnreadifying.Add (OnGUIApplicationLauncherUnreadifying); | ||
GameEvents.onHideUI.Add (OnHideUI); | ||
GameEvents.onShowUI.Add (OnShowUI); | ||
|
||
} | ||
protected virtual void OnDestroy () { | ||
// unsubscribe event listeners | ||
GameEvents.onGUIApplicationLauncherReady.Remove (OnGUIApplicationLauncherReady); | ||
GameEvents.onGUIApplicationLauncherUnreadifying.Remove (OnGUIApplicationLauncherUnreadifying); | ||
} | ||
private void OnGUIApplicationLauncherReady () { | ||
// create button | ||
if (ApplicationLauncher.Ready && appButton == null) | ||
appButton = ApplicationLauncher.Instance.AddModApplication (ShowMainWindow, HideMainWindow, null, null, Enable, Disable, | ||
ApplicationLauncher.AppScenes.ALWAYS, appButtonTexture); | ||
} | ||
|
||
private void OnGUIApplicationLauncherUnreadifying (GameScenes scene) { | ||
// remove button | ||
if (appButton != null) { | ||
mainWindowShown = false; | ||
ApplicationLauncher.Instance.RemoveModApplication (appButton); | ||
appButton = null; | ||
} | ||
} | ||
private void OnHideUI () { | ||
mainWindowShown = false; | ||
} | ||
private void OnShowUI () { | ||
if (appButton != null) | ||
mainWindowShown = (appButton.toggleButton.CurrentState == KSP.UI.UIRadioButton.State.True); | ||
} | ||
protected void ShowMainWindow () { | ||
mainWindowShown = true; | ||
} | ||
private void HideMainWindow () { | ||
mainWindowShown = false; | ||
} | ||
public void Disable () { | ||
if (appButton != null && appButton.toggleButton.Interactable) | ||
appButton.Disable (); | ||
} | ||
public void Enable () { | ||
if (appButton != null && appButton.toggleButton.Interactable == false) | ||
appButton.Enable (); | ||
} | ||
|
||
internal void OnGUI () { | ||
if (mainWindowShown) | ||
mainWindowPos = GUILayout.Window (mainWindowId, mainWindowPos, (id) => DrawMainWindow (), "Input Lock Tester", GUILayout.ExpandHeight (true)); | ||
} | ||
|
||
private void DrawMainWindow () { | ||
ulong curlock = InputLockManager.LockMask; | ||
ControlTypes ourlock = InputLockManager.GetControlLock("InputLockTester"); | ||
bool changed = false; | ||
int num = 0; | ||
foreach (ControlTypes type in Enum.GetValues (typeof (ControlTypes))) { | ||
if (type == ControlTypes.None) | ||
continue; | ||
|
||
bool locked = (curlock & (ulong)type) == (ulong)type;//InputLockManager.IsLocked (type); | ||
bool lockedbyus = (ourlock & type) == type; | ||
|
||
if (num % 3 == 0) | ||
GUILayout.BeginHorizontal (); | ||
if (locked && !lockedbyus) | ||
GUI.enabled = false; | ||
bool rez = GUILayout.Toggle (lockedbyus, "Lock", "button", GUILayout.Width(50)); | ||
GUI.enabled = true; | ||
GUILayout.Label (type.ToString (), GUILayout.Width(250)); | ||
if (num % 3 == 2) | ||
GUILayout.EndHorizontal (); | ||
|
||
if (rez != lockedbyus) { | ||
changed = true; | ||
if (rez) | ||
ourlock |= type; | ||
else | ||
ourlock &= ~type; | ||
} | ||
num++; | ||
} | ||
if (num % 3 != 0) | ||
GUILayout.EndHorizontal (); | ||
|
||
if (changed) | ||
if (ourlock == ControlTypes.None) | ||
InputLockManager.RemoveControlLock ("InputLockTester"); | ||
else | ||
InputLockManager.SetControlLock (ourlock, "InputLockTester"); | ||
|
||
GUI.DragWindow (); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{6FA127EB-44DA-4B61-8618-E6038FA9F31A}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>InputLockTester</RootNamespace> | ||
<AssemblyName>InputLockTester</AssemblyName> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>none</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>BUILD\</OutputPath> | ||
<DefineConstants> | ||
</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>D:\codeworks\Libs\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>D:\codeworks\Libs\UnityEngine.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="InputLockTester.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 14 | ||
VisualStudioVersion = 14.0.25123.0 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KSPInputLockTester", "KSPInputLockTester.csproj", "{6FA127EB-44DA-4B61-8618-E6038FA9F31A}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{6FA127EB-44DA-4B61-8618-E6038FA9F31A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{6FA127EB-44DA-4B61-8618-E6038FA9F31A}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{6FA127EB-44DA-4B61-8618-E6038FA9F31A}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{6FA127EB-44DA-4B61-8618-E6038FA9F31A}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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