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MNMG Random Walks - Implementation #2555

Closed
Tracked by #3277
ChuckHastings opened this issue Aug 10, 2022 · 4 comments
Closed
Tracked by #3277

MNMG Random Walks - Implementation #2555

ChuckHastings opened this issue Aug 10, 2022 · 4 comments
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@ChuckHastings
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Implement Random Walks.

Random walks implementation should support uniform random walks, biased random walks and node2vec random walks.

@ChuckHastings ChuckHastings added this to the 22.10 milestone Aug 10, 2022
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github-actions bot commented Sep 9, 2022

This issue has been labeled inactive-30d due to no recent activity in the past 30 days. Please close this issue if no further response or action is needed. Otherwise, please respond with a comment indicating any updates or changes to the original issue and/or confirm this issue still needs to be addressed. This issue will be labeled inactive-90d if there is no activity in the next 60 days.

rapids-bot bot pushed a commit that referenced this issue Sep 14, 2022
This PR defines a uniform random walk implementation using the neighborhood sampling functions.

This will be refactored once the new sampling primitive (#2580) is implemented, but should provide a stronger starting point than the original code.

Partially addresses #2555

Authors:
  - Chuck Hastings (https://github.com/ChuckHastings)

Approvers:
  - Seunghwa Kang (https://github.com/seunghwak)

URL: #2585
@ChuckHastings
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NOTE, CI discovered a failure in the RANDOM_WALKS_TEST, it is being disabled in another PR. When this implementation is addressed, be sure to enable the test and try and isolate why it was failing to make sure it can work going forward.

@ChuckHastings
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With the biased sampling primitive going into 24.06, we should be able to implement the rest of Random Walks.

@ChuckHastings
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Closed by #4645 which superseded #4499

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3 participants