-
Notifications
You must be signed in to change notification settings - Fork 5.9k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[core] surface OOM error when actor is killed due to OOM (#32107)
Right now we show Actor error if the actor is killed due to OOM. This PR changes it so it surfaces a OOM error It does not support actor / actor task oom retry, as the goal of this PR is to improve observability by setting the death cause of the actor to OOM Related issue number #29736 Signed-off-by: Aviv Haber <aviv@anyscale.com> Signed-off-by: Clarence Ng <clarence@anyscale.com>
- Loading branch information
Showing
6 changed files
with
94 additions
and
21 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters