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[core] add runtime env info to task spec debug string #20631

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Nov 23, 2021
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17 changes: 17 additions & 0 deletions src/ray/common/task/task_spec.cc
Original file line number Diff line number Diff line change
Expand Up @@ -389,6 +389,23 @@ std::string TaskSpecification::DebugString() const {
<< "}";
}

// Print runtime env.
if (HasRuntimeEnv()) {
const auto &runtime_env_info = RuntimeEnvInfo();
stream << ", serialized_runtime_env=" << SerializedRuntimeEnv();
const auto &uris = runtime_env_info.uris();
if (uris.size() > 0) {
stream << ", runtime_env_uris=";
for (const auto &uri : uris) {
stream << uri << ":";
}
// Erase the last ":"
stream.seekp(-1, std::ios_base::end);
}
stream << ", runtime_env_eager_install="
<< runtime_env_info.runtime_env_eager_install();
}

return stream.str();
}

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4 changes: 3 additions & 1 deletion src/ray/core_worker/core_worker.cc
Original file line number Diff line number Diff line change
Expand Up @@ -1864,7 +1864,7 @@ std::vector<rpc::ObjectReference> CoreWorker::SubmitTask(
task_options.serialized_runtime_env);
builder.SetNormalTaskSpec(max_retries, retry_exceptions);
TaskSpecification task_spec = builder.Build();
RAY_LOG(DEBUG) << "Submit task " << task_spec.DebugString();
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RAY_LOG(DEBUG) << "Submitting normal task " << task_spec.DebugString();
std::vector<rpc::ObjectReference> returned_refs;
if (options_.is_local_mode) {
returned_refs = ExecuteTaskLocalMode(task_spec);
Expand Down Expand Up @@ -1949,6 +1949,7 @@ Status CoreWorker::CreateActor(const RayFunction &function,
<< "Actor " << actor_id << " already exists";
*return_actor_id = actor_id;
TaskSpecification task_spec = builder.Build();
RAY_LOG(DEBUG) << "Submitting actor creation task " << task_spec.DebugString();
if (options_.is_local_mode) {
// TODO(suquark): Should we consider namespace in local mode? Currently
// it looks like two actors with two different namespaces become the
Expand Down Expand Up @@ -2126,6 +2127,7 @@ std::vector<rpc::ObjectReference> CoreWorker::SubmitActorTask(

// Submit task.
TaskSpecification task_spec = builder.Build();
RAY_LOG(DEBUG) << "Submitting actor task " << task_spec.DebugString();
std::vector<rpc::ObjectReference> returned_refs;
if (options_.is_local_mode) {
returned_refs = ExecuteTaskLocalMode(task_spec, actor_id);
Expand Down