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update shaders basic pbr (#4225)
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CrackedPixel authored Aug 9, 2024
1 parent 85c6489 commit 06aeb21
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion examples/shaders/shaders_basic_pbr.c
Original file line number Diff line number Diff line change
Expand Up @@ -236,7 +236,7 @@ int main()
float emissiveIntensity = 0.01f;
SetShaderValue(shader, emissiveIntensityLoc, &emissiveIntensity, SHADER_UNIFORM_FLOAT);

DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.005f, WHITE); // Draw car model
DrawModel(car, (Vector3){ 0.0f, 0.0f, 0.0f }, 0.25f, WHITE); // Draw car model

// Draw spheres to show the lights positions
for (int i = 0; i < MAX_LIGHTS; i++)
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