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Merge branch 'raysan5:master' into master
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oblerion authored Oct 1, 2024
2 parents 3325813 + 282d647 commit 13c3b4e
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Showing 11 changed files with 466 additions and 29 deletions.
2 changes: 2 additions & 0 deletions examples/models/models_gpu_skinning.c
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Expand Up @@ -10,6 +10,8 @@
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2024 Daniel Holden (@orangeduck)
*
* Note: Due to limitations in the Apple OpenGL driver, this feature does not work on MacOS
*
********************************************************************************************/

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6 changes: 3 additions & 3 deletions parser/output/raylib_api.json
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Expand Up @@ -5274,7 +5274,7 @@
},
{
"name": "DrawPixel",
"description": "Draw a pixel",
"description": "Draw a pixel using geometry [Can be slow, use with care]",
"returnType": "void",
"params": [
{
Expand All @@ -5293,7 +5293,7 @@
},
{
"name": "DrawPixelV",
"description": "Draw a pixel (Vector version)",
"description": "Draw a pixel using geometry (Vector version) [Can be slow, use with care]",
"returnType": "void",
"params": [
{
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},
{
"name": "UpdateModelAnimationBoneMatrices",
"description": "Update model animation mesh bone matrices",
"description": "Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)",
"returnType": "void",
"params": [
{
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6 changes: 3 additions & 3 deletions parser/output/raylib_api.lua
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Expand Up @@ -4614,7 +4614,7 @@ return {
},
{
name = "DrawPixel",
description = "Draw a pixel",
description = "Draw a pixel using geometry [Can be slow, use with care]",
returnType = "void",
params = {
{type = "int", name = "posX"},
Expand All @@ -4624,7 +4624,7 @@ return {
},
{
name = "DrawPixelV",
description = "Draw a pixel (Vector version)",
description = "Draw a pixel using geometry (Vector version) [Can be slow, use with care]",
returnType = "void",
params = {
{type = "Vector2", name = "position"},
Expand Down Expand Up @@ -7621,7 +7621,7 @@ return {
},
{
name = "UpdateModelAnimationBoneMatrices",
description = "Update model animation mesh bone matrices",
description = "Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)",
returnType = "void",
params = {
{type = "Model", name = "model"},
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6 changes: 3 additions & 3 deletions parser/output/raylib_api.txt
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Expand Up @@ -2102,14 +2102,14 @@ Function 207: GetShapesTextureRectangle() (0 input parameters)
Function 208: DrawPixel() (3 input parameters)
Name: DrawPixel
Return type: void
Description: Draw a pixel
Description: Draw a pixel using geometry [Can be slow, use with care]
Param[1]: posX (type: int)
Param[2]: posY (type: int)
Param[3]: color (type: Color)
Function 209: DrawPixelV() (2 input parameters)
Name: DrawPixelV
Return type: void
Description: Draw a pixel (Vector version)
Description: Draw a pixel using geometry (Vector version) [Can be slow, use with care]
Param[1]: position (type: Vector2)
Param[2]: color (type: Color)
Function 210: DrawLine() (5 input parameters)
Expand Down Expand Up @@ -4230,7 +4230,7 @@ Function 503: IsModelAnimationValid() (2 input parameters)
Function 504: UpdateModelAnimationBoneMatrices() (3 input parameters)
Name: UpdateModelAnimationBoneMatrices
Return type: void
Description: Update model animation mesh bone matrices
Description: Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
Param[1]: model (type: Model)
Param[2]: anim (type: ModelAnimation)
Param[3]: frame (type: int)
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6 changes: 3 additions & 3 deletions parser/output/raylib_api.xml
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Expand Up @@ -1297,12 +1297,12 @@
</Function>
<Function name="GetShapesTextureRectangle" retType="Rectangle" paramCount="0" desc="Get texture source rectangle that is used for shapes drawing">
</Function>
<Function name="DrawPixel" retType="void" paramCount="3" desc="Draw a pixel">
<Function name="DrawPixel" retType="void" paramCount="3" desc="Draw a pixel using geometry [Can be slow, use with care]">
<Param type="int" name="posX" desc="" />
<Param type="int" name="posY" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawPixelV" retType="void" paramCount="2" desc="Draw a pixel (Vector version)">
<Function name="DrawPixelV" retType="void" paramCount="2" desc="Draw a pixel using geometry (Vector version) [Can be slow, use with care]">
<Param type="Vector2" name="position" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
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<Param type="Model" name="model" desc="" />
<Param type="ModelAnimation" name="anim" desc="" />
</Function>
<Function name="UpdateModelAnimationBoneMatrices" retType="void" paramCount="3" desc="Update model animation mesh bone matrices">
<Function name="UpdateModelAnimationBoneMatrices" retType="void" paramCount="3" desc="Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)">
<Param type="Model" name="model" desc="" />
<Param type="ModelAnimation" name="anim" desc="" />
<Param type="int" name="frame" desc="" />
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