Description
One of the big changes of raylib 3.0 was changing most of the functions reading data from files to reading data from a pre-loaded buffer, this way all external files are loaded into memory using LoadFileData()
/LoadFileText()
and then the buffers are processed. Consequently, multiple internal function were adapted to receive a data buffer instead of the filename.
But there are still some internal functions left:
module | function | type | details | state |
---|---|---|---|---|
text | LoadBMFont() |
text | Contains external image file reference | ✔️ |
textures | LoadDDS() |
bin | DDS file format | ✔️ |
textures | LoadPKM() |
bin | PKM file format | ✔️ |
textures | LoadKTX() |
bin | KTX file format | ✔️ |
textures | LoadPVR() |
bin | PVR file format | ✔️ |
textures | LoadASTC() |
bin | ASTC file format | ✔️ |
textures | SaveKTX() |
bin | KTS file format saving | ✔️ |
textures | ExportImageAsCode() |
text | Save image data as text code file | ✔️ |
models | LoadOBJ() |
text | Parses OBJ text data but internally access .mtl file... | 💬 |
models | LoadIQM() |
bin | IQM mesh/anims file format | ✔️ |
models | LoadModelAnimations() |
bin | IQM file format anims loading... | ✔️ |
models | ExportMesh() |
text | Exports mesh data as an OBJ text file... | ✔️ |
raudio | LoadWAV() |
bin | WAV file format | ✔️ |
raudio | SaveWAV() |
bin | WAV file saving | ✔️ |
raudio | ExportWaveAsCode() |
text | Exports wave data as text code file... | ✔️ |
Those functions have not been changed because I'm considering moving that functionality out of raylib modules to external libraries.
Note that this change does not mean adding functions for the users to allow file-formats loading from a user-provided memory buffer but support that feature internally by raylib when processing external files, just to avoid FILE
operations on the module.