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Add IsKeyPressedRepeat
(desktop only)
#3245
Conversation
@actondev I understand this functionality returns true for one frame every certain time (i.e. every 10 frames, depending on the framerate), right? I'm seeing several PRs requiring key-repeat detection functionality. Personally, I never needed it, it just managed it myself using exposed functions. First of all, that functionality does not seem to be available in all supported platforms, only PLATFORM_DESKTOP (correct me if I'm wrong), second, I got many programs depending on keys input and managing key-repeat myself, not sure how those changes could affect my code (or other users codebases in similar situation). Why is that feature so important? What are the problems of just managing the key-repeats with already provided functionality? |
@raysan5 If I understood your question correctly, yes. Regarding it's usefulness, in keyboard-driven application where on can navigate/perform actions on the GUI, I feel this feature being necessary. Sure one can implement key repeat themselves but a) it's more work, and b) it doesn't respect the system wide setting. As I mentioned in the PR description, existing functionality should stay as it is. Also, if you agree with the general approach here, the same could be used for fixing the "pressed" logic when both the down & up events arrive at the same frame. (see #2827 (comment) ). So similarly as done in this PR, we'd have a |
Btw I find it funny that 2 PRs for this issue got opened back to back. Personally I'm building a custom GUI & was adding some keyboard navigation, so not having key repeat was such a bummer heh |
@actondev thanks for your answer, here my comments:
Yes, it works because keeping a key down is an event, so loop keeps executing.
Agree, that's my main concern with all the related PRs/Issues. I have to review all the other related PRs more carefully but this one seems to me the most feasible option to support this feature. |
It's not a big deal, but maybe IsKeyPressedRepeat could be renamed to IsKeyRepeated for convenience? |
@actondev, I also think IsKeyPressedRepeat should be renamed. Could you rename it to perhaps IsKeyRepeated or something else in case you can think of something better? If you do rename it I can close my pr and reopen it to add my additional changes if @raysan5 merges your pr. Also a side request I have is could you make your IsKey... repeat body consistent with the other IsKey...'s? bool IsKey...(int key)
{
if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true;
else return false;
} |
@rmn20 @n77y About renaming, I also though about that but actually Probably for an advance programmer |
@raysan5, I agree and change my mind. if (IsKeyPressed(KEY_BACKSPACE) ||
IsKeyPressedRepeat(KEY_BACKSPACE))
if (IsKeyPressed(KEY_BACKSPACE) || IsKeyPressedRepeat(KEY_BACKSPACE))
if (IsKeyPressed(KEY_BACKSPACE) ||
IsKeyRepeated(KEY_BACKSPACE))
if (IsKeyPressed(KEY_BACKSPACE) || IsKeyRepeated(KEY_BACKSPACE)) |
Since the key pressed are handle by comparing current vs previous state (ie frame), a special way is needed to handle key repeats.
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forced pushed formatting changes |
* Prettified a comment * fixed broken indentation caused by another commit. the commit renamed a bool to int and broke indentation: 233cf39 * Changed 0.001 and 0.00001 to EPSILON This commit is untested. I don't know what consequences this has. Since the commits that added these numbers were before epsilon was added, I have assumed that epsilon could replace them. * Prettied up indentation in a few places * removed spacing around *, standardizing it. * I may have gotten overboard with indentation * removed a few useless parenthesis * Added fortran-raylib * Fix examples/others/rlgl_standalone.c compilation issue (#3242) * Update BINDINGS.md * Ignore unused return value of GetCodepointNext in GetCodepointCount (#3241) * Ignore unused return value of GetCodepointNext in GetCodepointCount Removes the last warning from non-external libraries when compiling with the default build configuration on x64 Linux. * Remove unnecessary void cast in GetCodepointCount * Fix #3246 * Revert "Fix #3246" This reverts commit e4dcbd5. * Fix text_unicode.c example crashing (#3250) * Fix text_unicode.c example crashing * Adjust the text_unicode.c example crashing fix * tweaks * add build.zig options for individual modules (#3254) * Add `IsKeyPressedRepeat` (desktop only) (#3245) Since the key pressed are handle by comparing current vs previous state (ie frame), a special way is needed to handle key repeats. * Reviewed `IsKeyPressedRepeat()` #3248 * Update rcore.c (#3255) * Match CMakeOptions.txt options default values (#3258) * Fix SetClipboardText for web (#3257) * [Image] Validate that ImageDrawRectangleRec is drawing entirely inside the image (#3264) * Add a function to clone a sound and share data with another sound. * rename items based on feedback * PR Feedback, use custom unload for sound alias, not variant of normal sound unloading * sound_multi example * Validate that image rect drawing is inside the image so we don't overflow a buffer * remove files that should not have been added. * remove changes that should not have been * revert * adsfasdfsdfsdf * Add Vector3 Projecting and Rejection to Raymath (#3263) * Update raymath.h * formatting * [Feature] IsKey... safety checks and more (#3256) * [Feature] Add GetKeyRepeat * Update rcore.c * Simpler design, only one repeat per frame * Update config.h * Update rcore.c * Add KEYBOARD_KEYS_MASK * Update config.h * reversions * Update rcore.c * Update rcore.c * change docs * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update raylib.h * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Update rcore.c * Fix bug where default shaders was not linking. (#3261) * Formating review * Add missing cmake options (#3267) * Fix CMake extraneous -lglfw (#3266) Closes #3265. The problem: LIBS_PRIVATE is a list of library names (used by pkg-config), but the shared library of the same name doesn't always exist. * Fix example/models/models_loading_gltf.c controls (#3268) * Fix example/models/models_loading_m3d.c controls (#3269) * Remove e from secondes (#3270) * Fix example/audio/audio_module_player.c help instructions and small bug (#3272) * Fix example/audio/audio_module_player.c help instructions and small bug * Update example/audio/audio_module_player.png screenshot * Use type name instead of valid specifier long long --> long long int * REVIEWED: `GetFileLength()`, added comment #3262 * Update examples/models/models_loading_gltf.png;m3d.png screenshots (#3273) * Remove a duplicated screenshot and add missing one (#3275) * Add examples/shaders/shaders_lightmap.c to Makefiles (#3276) * Fix examples/others/easings_testbed.c help instructions and small tweak (#3277) * Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) * Fix examples/shapes/shapes_collision_area.c help instructions (#3279) * RENAMED: LoadFont*() parameter names for consistency and coherence * Fix uninitialized thread-locals in stbi #3282 (#3283) * REVIEWED: Added `SetTextLineSpacing()` to multiline examples * REVIEWED: Data size type consistency between functions #3168 * Some tweaks * Use internal default allocators, instead of user-exposed ones * Added rudimentary SVG support. (#2738) * Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize. * Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly. * Added actual correct example file. * Reviewed the code to keep the raylib coding conventions in mind. Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG. Renamed LoadImageSvgWithSize() to LoadImageSvg(). Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work. * Fixed typo. --------- Co-authored-by: Ray <raysan5@gmail.com> * REVIEWED: `LoadImageSvg()` * REVIEWED: `LoadImageSvg()` * Add SUPPORT_FILEFORMAT_SVG to cmake (#3284) * Fix examples/textures/textures_fog_of_war.c help instructions (#3285) * Fix examples/textures/textures_image_rotate.c help instructions (#3286) * Update rtextures.c * Fix #3247 * Update config.h * Fix #3293 * Disable UBSAN in zig builds. (#3292) Zig debug builds automatically enable ubsan. As the fix for #1891 had to be reverted, debug builds using zig will crash like so: ``` Illegal instruction at address 0x3237d2 raylib/src/rlgl.h:3690:91: 0x3237d2 in rlDrawVertexArrayElements (/home/rcorre/src/raylib-zig-template/raylib/src/rcore.c) glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)buffer + offset); ``` This disables UBSAN when using zig to build raylib. * Update README.md (#3290) specially -> especially * Update cmake SUPPORT_FILEFORMAT_SVG default value (#3291) * Mouse offset and scaling must be considered also on web! * Update rcore.c * Update Makefile : clean raygui.c & physac.c (#3296) * Remove PLATFORM_RPI (#3232) * Remove PLATFORM_RPI * remove build artifacts --------- Co-authored-by: MichaelFiber <michael@cubeofb.org> Co-authored-by: Ray <raysan5@gmail.com> * Review to avoid UBSAN complaining #1891 * added raylib-raku to bindings (#3299) * examples: core: adds 2D camera two player split screen (#3298) * Reviewed examples for consistency * Update rtext.c * Some code restructuring for input functions, consistency review * Remove unneeded #if (#3301) Co-authored-by: MichaelFiber <michael@cubeofb.org> * Revert "Disable UBSAN in zig builds. (#3292)" (#3303) This reverts commit a316f9e. Issue #1891 was fixed again, so this is no longer needed. * rtextures: Fix ImageDraw() source clipping when drawing beyond top left (#3306) * REVIEWED: `TextToPascal()` issue when first char is uppercase * Implement FLAG_WINDOW_RESIZABLE for web (#3305) Fixes #3231 * Update BINDINGS.md (#3307) Fix Kaylib binding. Reroute to a new repository. Binding renamed. * Update webassembly.yml * Add claw-raylib to BINDINGS.md (#3310) * Add SetWindowMaxSize for desktop and web (#3309) * Add SetWindowMaxSize for desktop and web * Remove SizeInt and respective adjustments * Update rtextures.c * Reviewed parameters for consistency * Rename windowM* to screenM* (#3312) * Update BINDINGS.md (#3317) Update TurboRaylib bindings * Update rmodels.c * Update BINDINGS.md with vaiorabbit/raylib-bindings (#3318) * fixed spelling mistake * put back parenthesis * reverted major allignment changes * reverted parser output changes * reverted one more indentation change --------- Co-authored-by: Brian-E <brian@intra.fo> Co-authored-by: Ray <raysan5@gmail.com> Co-authored-by: ubkp <118854183+ubkp@users.noreply.github.com> Co-authored-by: ashn <60763262+ashn-dot-dev@users.noreply.github.com> Co-authored-by: actondev (Christos) <chris.actondev@gmail.com> Co-authored-by: vitopigno <103512727+VitusVeit@users.noreply.github.com> Co-authored-by: Asdqwe <asdqwe@asdqwe.com> Co-authored-by: Jeffery Myers <jeffm2501@gmail.com> Co-authored-by: Ethan Simpson <ethansimpson@xtra.co.nz> Co-authored-by: Nickolas McDonald <43690021+n77y@users.noreply.github.com> Co-authored-by: Branimir Ričko <rickobranimir@gmail.com> Co-authored-by: iacore <74560659+iacore@users.noreply.github.com> Co-authored-by: Ethan Conneely <Econn50@outlook.com> Co-authored-by: Johannes Barthelmes <615914+jbarthelmes@users.noreply.github.com> Co-authored-by: bXi <bluepunk@gmail.com> Co-authored-by: Ryan Roden-Corrent <ryan@rcorre.net> Co-authored-by: Ikko Eltociear Ashimine <eltociear@gmail.com> Co-authored-by: SuperUserNameMan <yoann@terminajones.com> Co-authored-by: MichaelFiber <42419558+michaelfiber@users.noreply.github.com> Co-authored-by: MichaelFiber <michael@cubeofb.org> Co-authored-by: Dan Vu <danvu.hustle@gmail.com> Co-authored-by: Gabriel dos Santos Sanches <gabrielssanches@gmail.com> Co-authored-by: Rob Loach <robloach@gmail.com> Co-authored-by: Peter0x44 <peter0x44@disroot.org> Co-authored-by: Kenta <106167071+Its-Kenta@users.noreply.github.com> Co-authored-by: bohonghuang <1281299809@qq.com> Co-authored-by: turborium <45082001+turborium@users.noreply.github.com> Co-authored-by: Wilson Silva <wilson.dsigns@gmail.com>
Hi Ray!
Currently
IsKeyPressed
ignores key repeats. This PR keeps the current behavior the same while adding the additionalIsKeyPressedRepeat
.Another approach could be changing the existing
IsKeyPressed
functionality to take into account key repeats as well, and addIsKeyPressedExt
, expecting an extrabool repeat
flag for taking into account key repeats or not.Personally I would be in favor of the second approach (changing existing behavior), but it's up for discussion.