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Merge pull request tiltedphoques#38 from rayshader/build/fix-targets
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build: fix Cyberpunk2077 + CyberpunkSdk targets
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maximegmd authored Dec 1, 2024
2 parents 7df3394 + f527f42 commit abaaea0
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion code/loader/xmake.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ else
set_kind("binary")
set_basename("Cyberpunk2077")
add_options("game")
set_runargs("-online", "--skipStartMenu", "--ip=127.0.0.1")
set_runargs("--online", "--skipStartMenu", "--ip=127.0.0.1")
set_targetdir(path.directory(get_config("game")))
on_build(function(target) end)
on_clean(function(target) end)
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2 changes: 1 addition & 1 deletion code/server/scripting/CyberpunkSdk/CyberpunkSdk.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>..\..\..\build\windows\x64\debug\plugins\</OutputPath>
<PackageOutputPath>..\..\..\\build\windows\x64\debug\plugins\</PackageOutputPath>
<PackageOutputPath>..\..\..\build\windows\x64\debug\plugins\</PackageOutputPath>
<NoWarn>1701;1702;3270</NoWarn>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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