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fixes behonkers, they now function like spitters and will attack via …
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…ai with behonk laser. (space-wizards#21003)
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brainfood1183 authored and Arctic-Husky committed Oct 17, 2023
1 parent c0f80c3 commit b3992ef
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Showing 2 changed files with 22 additions and 16 deletions.
11 changes: 0 additions & 11 deletions Resources/Prototypes/Body/Prototypes/behonker.yml

This file was deleted.

27 changes: 22 additions & 5 deletions Resources/Prototypes/Entities/Mobs/NPCs/behonker.yml
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,26 @@
- type: GhostTakeoverAvailable
- type: HTN
rootTask:
task: SimpleHostileCompound
task: SimpleRangedHostileCompound
- type: HitscanBatteryAmmoProvider
proto: RedLaser
fireCost: 62.5
- type: Battery
maxCharge: 1000
startingCharge: 1000
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 40
- type: Gun
fireRate: 0.75
useKey: false
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot: /Audio/Weapons/Guns/Gunshots/laser_clown.ogg
- type: SpamEmitSound
sound:
collection: BikeHorn
- type: NpcFactionMember
factions:
- SimpleHostile
Expand Down Expand Up @@ -74,6 +93,8 @@
spawned:
- id: MaterialBananium1
amount: 2
- id: WeaponBehonkerLaser
amount: 1
- type: MeleeWeapon
hidden: true
soundHit:
Expand All @@ -92,10 +113,6 @@
Radiation: 10
- type: Input
context: "human"
- type: Hands
showInHands: false
- type: Body
prototype: Behonker

- type: entity
name: behonker
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