Bit allocator based on segment tree algorithm.
use bitmap_allocator::{BitAlloc, BitAlloc1M};
let mut ba = BitAlloc1M::default();
ba.insert(0..16);
for i in 0..16 {
assert!(ba.test(i));
}
ba.remove(2..8);
assert_eq!(ba.alloc(), Some(0));
assert_eq!(ba.alloc(), Some(1));
assert_eq!(ba.alloc(), Some(8));
ba.dealloc(0);
ba.dealloc(1);
ba.dealloc(8);