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Avatar caching location is now changed when running in the Unity Editor it will now be stored in the Application.persistentDataPath directory as it already did for builds. However when loading avatars from the Avatar Loader Editor window it will still store them in the Assets/Ready Player Me/Avatars folder.
AvatarManager and AvatarHandler classes updated so that in the Avatar Creator Elements sample it will re-equip hair when headwear is removed. #330
AvatarConfigProcessor updated so that by default if morph targets are not set, it will set it to None to improve file size. #326