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Realm v0.98.4 crashes with an alignment exception when opening a Realm on 32-bit iOS devices #3321
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Cocoapods with Realm 0.98.3 - all build okey. It reproduced only at 0.98.4 and ios 8 |
Am I correct in understanding that this issue appears to be specific to iOS 8.x, and doesn't occur with the same build of your app on an iOS 9.x device? It'd be great if someone experiencing this could share a full backtrace as those shared so far have had frames omitted for libraries without symbol information. The output of running |
@bdash Yes it's correct, the issue is specific to iOS 8.x and the same build runs fine on iOS 9.x.
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Having the exact same problem since I updated to 0.98.4. |
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@n3d1117, do I understand correctly that you're seeing this with the iPad 2 simulator? |
Also, are you seeing this crash on a device that has an existing Realm file for your application, or do you see it when starting without any existing Realm file? |
Thanks for the extra detail, @n3d1117. I've been able to reproduce this crash by forcing one of our examples apps to build for armv7 only and running it on my iPhone 6 running iOS 9.3. That confirms this is a 32-bit issue rather than being related to the version of iOS. |
I've filed an issue for our core database engine team to look at with information on how to reproduce. We'll update here when we have further information to report. |
I have the same issue on iOS 7. |
Hi, I am an issue that I think it's related to this issue. on iOS 9.2.1, on all devices with 32 bits. |
Same here, Crashing on Iphone 4s, 9.1 |
Confirm! 32-bit system crash :-( |
We have an updated version of our core database engine that addresses this crash on 32-bit devices. It will be integrated via #3330. We should have new releases of Realm Objective-C and Swift available in a few hours once that change has worked through our release testing pipeline. |
We released the fix for this issue in v0.98.5 a few moments ago. Many thanks to the prompt feedback that helped us to track this down, and for your patience while we worked to release the fix. |
Thanks! |
I'm having this exact issue on version 2.1.1. Any fix for this? Works the first couple of times and then I'm getting this error. |
Please file a new issue, providing all of the details requested in the new issue template. What you're seeing is very unlikely to be related to an issue that we fixed 9 months ago. |
I have the same issue with realm swift 3.0.1 and iphone 5S IOS 10. I would like to know the reason of this problem please ??? |
Please file a new issue, providing all of the details requested in the new issue template. What you're seeing is very unlikely to be related to an issue that we fixed 18 months ago. |
Goals
just want to init Realm.
Expected Results
Realm must be initialized and ready to use.
Actual Results
without any errors to xcode console, app is crashed at this line:
Steps
delete app from iphone.
clear cache.
build and run project to device.
Code Sample
let realm = try! Realm()
Version of Realm and Tooling
Xcode 7.2
Swift
iOS 8.0
Cocoapods with Realm 0.98.4
Also i trying build this project at iOS 9.2 and it builded without any errors.
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