Currently a more updated version of this project os bitbucket.
At: https://bitbucket.org/dmz22136/yearsofshadow/src/main/
From scratch (including engine) survival horror voxel openworld sandbox game project.
Utilizing very unconventional techniques to reach 10x to 1000x runtime of other competing games.
With seemingly vastly smoother dev times for adding/maintaining mechanics. Read Design.md for details.
I'm very open to dialog please don't hesitate to contact me.
Our discord community: https://discord.gg/tady8b4rjn
Our videos showcase: https://rumble.com/c/c-2944062
Cmake + VS 2022 + Python 3.xx required for now.
Make sure python is in path var, contact me if needing assistance.
^ Optick is the reason for python dependency apologies for now will figure it out.
git clone https://github.com/redhatdragon/YearsOfShadow.git
cd YearsOfShadow
mkdir output
cd output
cmake ..
Open YearsOfShadow.sln and build
For now just join our discord community and ping me, I'll get back asap. If you're new to building visual studio projects or coding in general also feel free to ping.
This repo will be maintained up till there's a vaguely playable multiplayer demo with some very basic mechanics.
After which point there will be a shift to move the work over to a commerecial project.
So think of this repo as more a proof of concept that anyone may take utility from in their own works.