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Implement outlines for points 2d/3d/depth & use them for select & hover in Viewer #1568
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f535cd0
support outline mask ids for point batches
Wumpf 5807030
unify sphere_quad_coverage computation
Wumpf e3fd7ed
single point outlines, in style of line renderer
Wumpf f10c174
outline based selection/hover for 2d points
Wumpf 0a0a334
Removed a bunch of now unused functions
Wumpf 6a76a60
implement outlines for depth clouds
Wumpf 629a5d4
use match & unreachable!() when deciding on render pipelines for a gi…
Wumpf 4ba8b69
fix comments & debug label formatting on one case
Wumpf 854690a
removed a small refactor todo (it's good enough!)
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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why do we need to pad at all?
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It's either here or in Rust. If we put nothing here they get on the same "row" since alignment for UVec2 is 8. https://www.w3.org/TR/WGSL/#alignment-and-size
This then translates to
But
bytemuck
doesn't like this because that implies 32bit padding afteroutline_mask_ids
and it forces all padding to be explicit. So we end up with