Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

D3D10 shader module #260

Merged
merged 1 commit into from
Mar 14, 2016
Merged

D3D10 shader module #260

merged 1 commit into from
Mar 14, 2016

Conversation

sectopod
Copy link
Contributor

No description provided.

@sectopod sectopod mentioned this pull request Feb 23, 2016
@sectopod
Copy link
Contributor Author

I don't think it makes sense to merge this until we figure out gfx-rs/gfx#861
At the end of the day, all DX10 class hardware supports DX11 interfaces anyway (just at a lower feature level).

@retep998
Copy link
Owner

It makes sense to have this regardless as this is more bindings for more APIs, which is always good.

@retep998
Copy link
Owner

Appveyor failing due to rust-lang/rust#31840

@retep998 retep998 merged commit ac9f6be into retep998:dev Mar 14, 2016
@sectopod sectopod deleted the d3d10shader branch March 15, 2016 03:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants