This unitypackage contains an importer tool equipped with Unity-Editor scripts for straightforward integration of Animotive exports into Unity. It ensures animations are displayed in Unity as they were captured in Animotive.
- Download the latest release from releases page and download it.
- Once downloaded, drag & drop the .unitypackage into your Unity project.
- Once imported you'll see a new tab appearing in top menu called "Animotive"
- Clicking to that tab will open a new window called "Animotive Importer"
- To select the "Unity Export" click to "Choose Folder to Import"
- It'll prompt a file browser window from where you can choose the exported folder.
- After selecting the export folder the editor-system will run validations and if any fail it'll show you a warning with an explanation as to why it has failed. If all goes good it'll start importing FBXes. IMPORTANT NOTE: Importing FBX files into Unity may take a while depending on how big are the source files and how many of them are there.
- From now on the importer won't re-import the same FBXes again and again instead it'll use the existing ones for future. If you want to re-import the FBXes into your project to overwrite the existing ones you can check "Reimport Characters" checkbox
- Once the validation is done you'll see "Import Animotive Scene" button appearing on the window. Click to this button when you want to import the clips and re-target them in a new scene.
- Wait for generated files to be imported by Unity . This may take a while depending on how many
- Once imported you'll see a new scene being opened and in that scene there'll be characters and entitites imported and a group hierarchy. Before expanding the group hierarchy make sure "Timeline" window is open somwhere in your screen since the hierarchy contains "Playable Director"s that's controlling the animation you'll need the window to view the created tracks. Now you can expand the group hierarchy and select one of the takes. Once selected you'll see imported body animation,face animation (if any) and the audio track present on your timeline. If there's multiple takes as you switch between them Timeline window will be updated accordingly.