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Plugin to load files from through real filename instead of hashed filename and increases limit used for game resources

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retrobone/Cricket07FileLoader

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Cricket07FileLoader

Load files from through real filename instead of hashed filename and increases limit used for game resources.

  • By default in Cricket 07, one can only load game files with name which are md5-hashes. This plugin changes it and supports loading of files through their real names.

    • For eg - To use another overlay you needed to paste 7ac69a95d810236a72e073135195d310.big and 557e1a2a7bd98f3680af6f879c16d401.fsh in the main game directory but through this plugin you can use it from frontend/ig_overlay.big and frontend/textures/ig_ingame.fsh respectively.

  • Load bats 100-256 through normal name (bt100.fsh instead of bt:1.fsh), as by default game appended ASCII characters to bat id > 100, this plugin fixes that - game sees in ASCII way, user sees the normal way

  • By default the game memory limit used for resources is 100663296 bytes i.e. 96 MB. This plugin increase that memory limit.

Installation

  • Download Ultimate-ASI-Loader(ddraw.dll) from here and extract where your game is
  • Download the plugin and extract it to your main game directory

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Plugin to load files from through real filename instead of hashed filename and increases limit used for game resources

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