forked from hi-ban/fba-sdl
-
Notifications
You must be signed in to change notification settings - Fork 3
Final Burn Alpha 0.2.97.35 for GCW-Zero (derived from http://www.kja.pwp.blueyonder.co.uk/fbasdl.zip)
retrofw/fba-sdl
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Final Burn Alpha SDL for GCW-Zero --------------------------------- FB Alpha is an arcade emulator supporting the following hardware platforms; - Capcom CPS-1 - Capcom CPS-2 - Capcom CPS-3 - Cave - Data East DEC-0, DEC-8 and DECO IC16 based games - Galaxian based hardware - Irem M62, M63, M72, M90 and M92 hardware - Kaneko 16 - Konami - Neo-Geo - Pacman based hardware - PGM - Psikyo 68EC020 and SH-2 based hardware - Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board - Toaplan 1 - Toaplan 2 - Taito F2, X, Z and others - Miscellaneous drivers for lots of other hardware Supported games --------------- Refer to gamelist.txt for the list of supported roms Version ------- FBA SDL for GCW-Zero is based on FBA 0.2.97.35. Romset is synchronized with MAME 0.159 How to use FB Alpha ------------------- FBA SDL is now merged with the frontend based on Capex in one application. Just run it, press START and choose Rom Show mode: all, available or non-available. If needed, supplementary rom paths could be set. FBA SDL could be used as a standalone application when invoked with rom zip with full path as a parameter: ./fbasdl.dge ./roms/dino.zip Full path and extension are obligatory. Commandline interface --------------------- FBA SDL can also be invoked with command line options. The options are as follows; ./fbasdl.dge <game> [<parameters>] <game> - The game's romname with full path and extension. --no-sound - Just be silent --sound-sdl - Use SDL for sound (mutex syncro) --sound-sdl-old - Use SDL for sound --sound-ao - Use libao for sound --samplerate=<Hz> - Valid values are: 11025, 16000, 22050, 32000 and 44100 --sense=<value> - Analog sensitivity: 0..100 --showfps - Show frames per second while play --vsync - Syncronize video refresh on 60Hz --68kcore=<value> - Choose Motorola 68000 emulation core. 0 - C68k, 1 - Musashi M68k, 2 - A68k Example: ./fbasdl.dge ./roms/dino.zip --sound-sdl --samplerate=44100 --68kcore=0 Controls and hotkeys -------------------- Standard keymapping: D-PAD - D-PAD SELECT - Coin1 START - Start1 SELECT+START - Start2 A - Fire1 B - Fire2 X - Fire3 Y - Fire4 L - Fire5 R - Fire6 L+R+Y - Show/hide fps L+R+A - Quick state load L+R+B - Quick state save L+R+SELECT - Service menu L+R+START - FBA menu (key config and load/save states) All fire keys could be redefined in the menu. Thanks go to ------------ Slaanesh for not releasing FBA320 sources which gave me enough motivation to replicate his work. :) Source code ----------- https://github.com/dmitrysmagin/fba-a320 https://github.com/dmitrysmagin/fba-sdl Dmitry Smagin exmortis [at] yandex [dot] ru FB Alpha is written by FB Alpha Team http://fbalpha.com/
About
Final Burn Alpha 0.2.97.35 for GCW-Zero (derived from http://www.kja.pwp.blueyonder.co.uk/fbasdl.zip)
Resources
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- C++ 75.9%
- C 17.1%
- Assembly 5.3%
- Objective-C 0.8%
- HTML 0.6%
- Perl 0.1%
- Other 0.2%