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Releases: rfomin/woof

Woof! 16.0.0

03 Sep 05:05
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New Features and Improvements

  • Implemented support for native MIDI output on all major platforms (WinMM on Windows, ALSA on Linux, Core MIDI on macOS):
    • As a result, Woof! can now output to any software or hardware device that uses a MIDI port and supports General MIDI. Nuked-SC55 is recommended for accurate Roland SC-55 emulation.
    • Features previously exclusive to Windows are now available on all platforms. This includes midi_complevel, midi_reset_type, full EMIDI support, loop points (Final Fantasy, RPG Maker), and more.
    • Automatic reset delay for better compatibility with Roland and Yamaha hardware. See midi_reset_delay config option.
    • Capital tone fallback to fix songs with invalid instruments. Emulates the behavior of early SC-55 models. See midi_ctf config option.
    • Smoother switching between MIDI songs.
  • Context-related sound pitch shifting.
  • Independent keyboard/mouse controls in menus. Mouse movement does not affect keyboard cursor. Various minor improvements.
  • Ability to set maximum resolution -- see max_video_width and max_video_height in config.
  • Added change_display_resolution config option, which will only work if exclusive fullscreen mode is enabled and the maximum resolution is set. For CRT monitors users.
  • Better support for -1, -2 and -3 command-line parameters.
  • Added all-all, doom-all, doom1-all and doom2-all autoload folders.
  • Allowed autoloading in shareware mode.
  • Unified Vanilla Doom and Boom HUD widgets, which are now configurable -- see woofhud.lmp in the all-all autoload folder.
  • Added a parser for Obituary_Deh_Actor DEHACKED strings (thanks to @SirBofu).
  • Save files now use UMAPINFO labels instead of map markers.
  • Moved secret message higher, and prevented it from disabling the crosshair.
  • Added snd_limiter config key to toggle the sound limiter.
  • Restored "Resampler" option in the "General: Audio" menu.
  • The order in which automap lines are drawn has been changed to improve visual consistency.

Bug Fixes

  • Fixed error-out with some weapon sprites on some resolutions.
  • Fixed various HOM columns that appeared on some resolutions.
  • Prevented light scale overflow, fixing dark strips of light on very-close walls.
  • Fixed skies being shifted down a few pixels.
  • Fixed mouse movement after running the game with the -warp parameter on Linux.
  • Fixed UMAPINFO lump not being parsed in IWADs (fixes chex3v.wad).
  • Compatibility menu items are now disabled according to command-line parameters.
  • Fixed savegames restoring pitch even with freelook disabled.
  • Fixed gamepad analog movement when using joy_scale_diagonal_movement.
  • Fixed gamepad initialization in multiplayer.
  • Fixed erasing of align_bottom HUD widgets.
  • Fixed wrong keycard sometimes being displayed in the Boom HUD on Windows (thanks to @xemonix0).
  • Fixed some weapon-switching issues.
  • Fixed wrong usage of DBIGFONT for menu strings in some cases (fixes chex3v.wad).
  • Fixed blinking Tower of Babel on intermission screen.
  • Fixed exit text being lower than it should be normally.

Miscellaneous

  • Made the build reproducible.
  • AppImage for Linux now supports music in MP3 format.