Ash is an Actionscript 3 entity system framework for game development. This is an example game built using Ash.
This project contains four versions of the same game.
- [No-dependencies](http://github.com/richardlord/Asteroids/tree/master/src/no-dependencies build without dependencies on any other libraries)
- [Starling](http://github.com/richardlord/Asteroids/tree/master/src/starling uses the Starling library for rendering via Stage3D)
- [SwiftSuspenders](http://github.com/richardlord/Asteroids/tree/master/src/no-dependencies uses SwiftSuspenders for dependency injection)
- [Robotlegs](http://github.com/richardlord/Asteroids/tree/master/src/no-dependencies uses RobotLegs for context management and dependency injection)
For more information on Ash, view the website, checkout the source code and join the mailing list.
Asteroids - an example project built with Ash entity system framework
Author: Richard Lord
Copyright (c) Richard Lord 2011-2012
http://www.richardlord.net
Licence Agreement (The MIT License)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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