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Added characters for the Phantom Jungle adventure #273

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merged 12 commits into from
Jan 13, 2024

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SageThalcos
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Added characters for the 1shotadventures Phantom Jungle adventure

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I have looked through the character compared to the GURPS Cliffhangers link on https://1shotadventures.com/adventure-index/
However this doesn't have all of the characters in this addition. Where do the others come from?

I have noted against each file where GCS differs from the sheet. Some of these should be fixed, some could be changed, and some look like errors in the source sheet.

Where there are errors in the source sheet, and GCS ends up a bit different, you could consider adding a note in GCS commenting on the change. That way users who spot the difference will know why. Up to you.

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Quirk is "Competitive, especially with other performers" (not actresses)
Performance should be at 12 for 2 points
Stage Combat should be ar 13 for 1 point
Sex Appeal should get a +1 from appearance, add this in as a modifier on the Appearance trait

has $20 in cash
Basic Set lists Boots as having DR2, which you've used, however the adventure sheet says DR1 so I guess the expensive boots are more stylish and less hard wearing than the standard set. Tall shoes rather than work boots? Fits with the boots cost in the Basic Set being $80 but the cost on the advanture pack being $40 (same price as shoes)
The Anklet has a cost of $10
Compass also has a cost of $10

Can add a note that she has $4,500 of stuff in her apartment in Rome

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Fixed. Some price discrepancies were due the pricing in the original GURPS Cliffhangers, but I unified most everything to GCS/Basic Set/High Tech

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If you can change the pdf, Perception should be 0 points as it's equal to IQ (11). Otherwise happy that GCS matches the sheet.

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Fixed in the pdf.

@SageThalcos
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Updated the characters with the above notes. (Note that I'm the author of the adventure, so I also fixed issues in the .pdf version of the characters in some cases, as the GCS files were the "authoritative" vs. the pdfs.) Also, this pull request includes the NPCs in the adventure (found in the VTT files on 1shotadventures.com), which folks have asked for for inclusion into GCS, to more easily tweak them for their games.

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ethorad commented Jan 8, 2024

I see the various GCS files in the VTT assets. I assume that these are the same files as are in the library so I'll just have a look over them for structure / consistency rather than checking they match. That OK?

I've been through your changes to the 7 PCs, will have a look at the NPCs next chance I get.

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ethorad commented Jan 8, 2024

One thought was since these are yours, you could consider adding the portrait pictures onto the GCS files? Didn't mention it earlier as I hadn't realised these were yours so assumed you didn't have the copyright to the pictures.

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Just a couple of minor changes, thanks

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TK Crush deals 1 point of damage per level. You should set the attack to be:

  • Damage: None +1
  • Type: pi
    GCS will automatically scale up the damage for levels to show 4 pi on the sheet. At the moment it's showing 4pi/level. (I think this is an error in the base library)

Similarly, I haven't used Psi much however reading TK Crush it says to roll a quick contest of skill versus Will. As such I don't think the reference in the attack line to DX-4, innate attack gaze, etc fits. Or perhaps it does and you have to roll to hit using innate attack gaze before you can do the contest of skill. Not sure?

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@SageThalcos SageThalcos Jan 9, 2024

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Hmmm, this one is a little more troublesome. It does look wrong in the base library. It should do 1 point of cr damage per level (assuming a success contest of Will), with an infinite armor divisor. No innate attack required. I think I entered it correctly, but it is ugly.

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At the moment, it's showing up as damage of "(100)(+1 per die) cr". I think using 100 as the armor divisor is fine, I can't see a way to say "ignores armor". The +1 per die is a little odd though. Instead do the boxes as:
Damage: None
First box: +1
Next box (just before the "per die" label): +0

That should then show up as damage of "4 (100) cr" on the sheet

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Looks good, thanks

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The skill "Shiphandling (Ship)" has unfulfilled prerequisites - it wants skills "Navigation (Sea)" and "Leadership". Not a problem as you always waive this with GM fiat - especially for NPCs. (or give them a point in each)

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Fixed

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Looks good

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Addressed all outstanding issues for Phantom Jungle characters

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Just a tweak to the TK damage i think

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At the moment, it's showing up as damage of "(100)(+1 per die) cr". I think using 100 as the armor divisor is fine, I can't see a way to say "ignores armor". The +1 per die is a little odd though. Instead do the boxes as:
Damage: None
First box: +1
Next box (just before the "per die" label): +0

That should then show up as damage of "4 (100) cr" on the sheet

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Looks good

Added portraits to all NPCs. Also added missing NPC - Corncob - the cartel goon variant
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Just a tweak to the TK damage i think

Fixed!

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Fixed TK problem and added portraits to all NPCs.

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Thanks, merging changes into the master library

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Looks good, thanks

@ethorad ethorad merged commit edf02e2 into richardwilkes:master Jan 13, 2024
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2 participants