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Generated dupe of PR #258 #260

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Oct 26, 2022
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7 changes: 4 additions & 3 deletions lib/src/rive_core/animation/nested_state_machine.dart
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:rive/src/core/core.dart';
import 'package:rive/src/generated/animation/nested_state_machine_base.dart';
import 'package:rive/src/rive_core/math/vec2d.dart';
Expand All @@ -14,7 +15,7 @@ abstract class NestedStateMachineInstance {

void pointerMove(Vec2D position);

void pointerDown(Vec2D position);
void pointerDown(Vec2D position, PointerDownEvent event);

void pointerUp(Vec2D position);

Expand Down Expand Up @@ -57,8 +58,8 @@ class NestedStateMachine extends NestedStateMachineBase {
void pointerMove(Vec2D position) =>
_stateMachineInstance?.pointerMove(position);

void pointerDown(Vec2D position) =>
_stateMachineInstance?.pointerDown(position);
void pointerDown(Vec2D position, PointerDownEvent event) =>
_stateMachineInstance?.pointerDown(position, event);

void pointerUp(Vec2D position) => _stateMachineInstance?.pointerUp(position);

Expand Down
34 changes: 27 additions & 7 deletions lib/src/rive_core/state_machine_controller.dart
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
import 'dart:collection';

import 'package:flutter/gestures.dart';
import 'package:flutter/scheduler.dart';
import 'package:rive/src/core/core.dart';
import 'package:rive/src/rive_core/animation/animation_state.dart';
Expand Down Expand Up @@ -256,6 +257,8 @@ class StateMachineController extends RiveAnimationController<CoreContext> {

late CoreContext core;

final _recognizer = ImmediateMultiDragGestureRecognizer();

@override
bool init(CoreContext core) {
this.core = core;
Expand Down Expand Up @@ -344,10 +347,14 @@ class StateMachineController extends RiveAnimationController<CoreContext> {
isActive = keepGoing;
}

void _processEvent(Vec2D position, {ListenerType? hitEvent}) {
bool _processEvent(
Vec2D position, {
PointerEvent? pointerEvent,
ListenerType? hitEvent,
}) {
var artboard = this.artboard;
if (artboard == null) {
return;
return false;
}
if (artboard.frameOrigin) {
// ignore: parameter_assignments
Expand All @@ -365,6 +372,7 @@ class StateMachineController extends RiveAnimationController<CoreContext> {
(position.y + hitRadius).round(),
);

bool hitSomething = false;
for (final hitShape in hitShapes) {
// for (final hitShape in event.shapes) {
var shape = hitShape.shape;
Expand All @@ -384,6 +392,9 @@ class StateMachineController extends RiveAnimationController<CoreContext> {

// Just use bounds for now
isOver = hitTester.test();
if (isOver) {
hitSomething = true;
}
}

bool hoverChange = hitShape.isHovered != isOver;
Expand Down Expand Up @@ -418,7 +429,10 @@ class StateMachineController extends RiveAnimationController<CoreContext> {
in nestedArtboard.animations.whereType<NestedStateMachine>()) {
switch (hitEvent) {
case ListenerType.down:
nestedStateMachine.pointerDown(nestedPosition);
nestedStateMachine.pointerDown(
nestedPosition,
pointerEvent as PointerDownEvent,
);
break;
case ListenerType.up:
nestedStateMachine.pointerUp(nestedPosition);
Expand All @@ -429,17 +443,23 @@ class StateMachineController extends RiveAnimationController<CoreContext> {
}
}
}
return hitSomething;
}

void pointerMove(Vec2D position) => _processEvent(
position,
hitEvent: ListenerType.move,
);

void pointerDown(Vec2D position) => _processEvent(
position,
hitEvent: ListenerType.down,
);
void pointerDown(Vec2D position, PointerDownEvent event) {
if (_processEvent(
position,
hitEvent: ListenerType.down,
pointerEvent: event,
)) {
_recognizer.addPointer(event);
}
}

void pointerUp(Vec2D position) => _processEvent(
position,
Expand Down
4 changes: 2 additions & 2 deletions lib/src/runtime_nested_artboard.dart
Original file line number Diff line number Diff line change
Expand Up @@ -113,8 +113,8 @@ class RuntimeNestedStateMachineInstance extends NestedStateMachineInstance {
stateMachineController.isActiveChanged;

@override
void pointerDown(Vec2D position) =>
stateMachineController.pointerDown(position);
void pointerDown(Vec2D position, PointerDownEvent event) =>
stateMachineController.pointerDown(position, event);

@override
void pointerMove(Vec2D position) =>
Expand Down
2 changes: 1 addition & 1 deletion lib/src/widgets/rive_animation.dart
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,7 @@ class RiveAnimationState extends State<RiveAnimation> {
onPointerDown: (details) => hitHelper(
details,
(controller, artboardPosition) =>
controller.pointerDown(artboardPosition),
controller.pointerDown(artboardPosition, details),
),
onPointerUp: (details) => hitHelper(
details,
Expand Down